
Training programs
Your people rehearse the hard conversation before it counts, with a debrief and a second go.
Training programs
Practice rooms for the conversations people dread, in a headset, a browser or a real room.
VR inclusion training led by PTR co-founder Leonie Sanderson, built with Equal Reality, a subsidiary of People Tech Revolution, and Google’s employee volunteers, and evaluated in a paper at ACM CHI 2024 she co-authored.
Explore the case study
Speaking with Good Judgement: VR communication practice delivered across Mater campuses, backed by Advance Queensland.
Explore the case study
A Day In a Lifetime was offered to 1,149 nurse and social-worker leaders, with peer-reviewed empathy and upstander gains.
Explore the case study
A two-day cabin crew inclusion pilot using the Everyday Inclusion and Mind Shift modules.
Explore the case study
Community disability-awareness VR delivered across council services and events.
Explore the case study
Everyday Inclusion, the three-part VR experience on unconscious bias, co-designed with Cornell University.
Explore the case study

Your people rehearse the hard conversation before it counts, with a debrief and a second go.
Training programs
Virtual, augmented and mixed reality: a headset or a phone puts a scene in front of you, or over the room you are in.
What XR is
Characters that listen and answer back, twins of real experts, and roleplay in a browser.
What our AI does
A working version of your idea in days, in the hands of the people who will use it.
See fast buildsStep into real workplace moments and practise what you do. Free on Meta Quest, and open in your browser.


A scene you stand in is practice. A character who reacts to what you say makes it real.
Together they turn a briefing into a rehearsal.
Pick the one your team finds hardest.

Speaking up for safety. Raise the risk with someone senior, and practise hearing it too.

De-escalation. Rehearse the first few seconds at the counter, the bedside or the bus door.

Difficult conversations. Feedback, complaints and bad news, practised with someone who answers back.

Bias and inclusion. Feel exclusion from the inside, then practise the words that change the room.
Run it under your brand, with your trainers or ours.
A bedside needs different practice from a classroom.
Explore workplace practice for feedback, service and the conversations people rehearse.

Australia
median time lost per serious mental health condition claim in Australia (2023-24 claims), almost 5 times the 7.0 weeks across all other serious claims.
median compensation paid per serious mental health condition claim in Australia (2023-24 claims), more than 4 times the A$16,100 across all other serious claims.
Other currencies convert from A$ at the Reserve Bank of Australia rate for 13 October 2026, rounded.
United States
workplace violence cases in US private industry needed days away from work, job restriction or transfer over 2021-2022.
of those cases were in health care and social assistance.
nursing leaders took part in a Mayo Clinic study: empathy rose in the group that did the VR training and fell slightly in the comparison group. Peer reviewed.
average agreement (4.1 out of 5) that the VR training was better than Google's standard DEI training.
7 of 26 trainees returned the survey.
Over 96%of participants wanted more of their training delivered in VR. Mater Education pilot report.
could possibly be enough in VR to learn what took two hours in a classroom, PwC found in its study of VR soft-skills training.
Course time only; headset set-up and familiarisation add time.
Tell us the conversation your people find hardest. We will show you how a pilot would run.
XR is virtual, augmented and mixed reality: a headset or a phone puts a scene in front of you, or over the room you are in.People Tech Revolution builds practice scenarios, products and demos with it.
Simon Lowe, PTR's CEO, as a live digital twin.
Ask PTR’s CEO, Simon Lowe’s digital twin a question. Talk with the live avatar here, then explore Didymo for your own business.
Simon's Twin runs on Didymo. Chat, call, meet the avatar or book time, on the phone or browser you already have.
Type a question on your phone or in the browser. The twin answers in text, drawing only on material the organisation has approved.
Explore chat
Speak instead of typing. A voice call with the twin, on the phone or in the browser, in the twin's own voice.
Explore voiceA live face on your phone or laptop screen, for the conversations that need one.
Explore the avatar
Book real time with the person the twin represents: a Google Meet appointment, made straight from the conversation.
Explore bookingSimon's Twin above runs on Didymo: his voice and face, answering at any hour. Your twin does the same for your business, from the way your best people explain it.


Bring the questions your customers ask to a twin of your own, just as Simon has.
Hospitals, workplaces, councils and universities bring us the conversation their people find hardest. We build the practice, and their teams rehearse it.

Speaking up at Mater. Mater’s feedback program, rebuilt in VR. Its own facilitators were trained to run it.

Inclusion at Google. Leonie Sanderson led it, built with Equal Reality, a subsidiary of People Tech Revolution.

Central Coast Council. Everyday barriers felt from the inside, now built into teacher and staff training.

Cornell University. Co-designed with Cornell, Everyday Inclusion has since run with airlines and rail operators.

Choose the conversation. From induction to bedside bad news, practised in a headset or a browser.

Proof for sign-off. Mayo Clinic tested the program People Tech Revolution built against a control group.
Start with XR explained: what changes when a headset puts you inside a situation. Then see how AI and XR work together when that person answers back.

We will show you how teams like yours rehearse it, what a pilot looks like, and the evidence your clinical, safety or HR owner will ask for.
Follow the Google study from the headset to the discussion afterwards. Explore healthcare training and the Library launch to see how the work reaches people.
Featured
Download it free on Meta Quest, or open it in your browser with a free PTR Portal account.

Ask any VR training provider, us included, what happens in the room once the headset comes off.
Read the article
VR training is experiential rather than descriptive: instead of reading about a difficult conversation, a learner steps into the scenario, makes their own choices, and sees the consequences play out.
Read the article
Guests were fitted with a headset, handed the controllers, and took a turn inside a Library scenario.
Read the articleIn 2016 Leonie Sanderson and Simon Lowe took The Ageing Revolution on the road. In libraries, cafes and markets they sat with older people and asked one question: what does ageing feel like? Listening first is still how we work. Today People Tech Revolution delivers practice rooms where your people rehearse the conversations they dread, in a headset, a browser or a real room.
"Ageing is when you do what you want, not what someone else wants."
A storyteller, The Ageing Revolution, 2016
Read how The Ageing Revolution beganSee our age tech work
Tell us the conversation your team finds hardest.
“We create safe spaces for difficult conversations and situations.”
Download it free on Meta Quest. No headset? Open it in your browser with a free PTR Portal account.
Coming soon to PICO and other XR platforms.
Practice rooms for the conversations people dread, in a headset, a browser or a real room.
VR inclusion training led by PTR co-founder Leonie Sanderson, built with Equal Reality, a subsidiary of People Tech Revolution, and Google’s employee volunteers, and evaluated in a paper at ACM CHI 2024 she co-authored.
Explore the case study
Speaking with Good Judgement: VR communication practice delivered across Mater campuses, backed by Advance Queensland.
Explore the case study
A Day In a Lifetime was offered to 1,149 nurse and social-worker leaders, with peer-reviewed empathy and upstander gains.
Explore the case study
A two-day cabin crew inclusion pilot using the Everyday Inclusion and Mind Shift modules.
Explore the case study
Community disability-awareness VR delivered across council services and events.
Explore the case study
Everyday Inclusion, the three-part VR experience on unconscious bias, co-designed with Cornell University.
Explore the case study
Your people rehearse the hard conversation before it counts, with a debrief and a second go.
Training programsVirtual, augmented and mixed reality: a headset or a phone puts a scene in front of you, or over the room you are in.
What XR isCharacters that listen and answer back, twins of real experts, and roleplay in a browser.
What our AI doesA working version of your idea in days, in the hands of the people who will use it.
See fast buildsStep into real workplace moments and practise what you do. Free on Meta Quest, and open in your browser.

A scene you stand in is practice. A character who reacts to what you say makes it real.
Together they turn a briefing into a rehearsal.
Pick the one your team finds hardest.
Speaking up for safety. Raise the risk with someone senior, and practise hearing it too.
De-escalation. Rehearse the first few seconds at the counter, the bedside or the bus door.
Difficult conversations. Feedback, complaints and bad news, practised with someone who answers back.
Bias and inclusion. Feel exclusion from the inside, then practise the words that change the room.
Run it under your brand, with your trainers or ours.
A bedside needs different practice from a classroom.
Explore workplace practice for feedback, service and the conversations people rehearse.

Australia
median time lost per serious mental health condition claim in Australia (2023-24 claims), almost 5 times the 7.0 weeks across all other serious claims.
median compensation paid per serious mental health condition claim in Australia (2023-24 claims), more than 4 times the A$16,100 across all other serious claims.
Other currencies convert from A$ at the Reserve Bank of Australia rate for 13 October 2026, rounded.
United States
workplace violence cases in US private industry needed days away from work, job restriction or transfer over 2021-2022.
of those cases were in health care and social assistance.
nursing leaders took part in a Mayo Clinic study: empathy rose in the group that did the VR training and fell slightly in the comparison group. Peer reviewed.
average agreement (4.1 out of 5) that the VR training was better than Google's standard DEI training.
7 of 26 trainees returned the survey.
Over 96%of participants wanted more of their training delivered in VR. Mater Education pilot report.
could possibly be enough in VR to learn what took two hours in a classroom, PwC found in its study of VR soft-skills training.
Course time only; headset set-up and familiarisation add time.
Tell us the conversation your people find hardest. We will show you how a pilot would run.
XR is virtual, augmented and mixed reality: a headset or a phone puts a scene in front of you, or over the room you are in.People Tech Revolution builds practice scenarios, products and demos with it.
Ask PTR’s CEO, Simon Lowe’s digital twin a question. Talk with the live avatar here, then explore Didymo for your own business.
Explore digital twins Learn about Didymo
Simon's Twin runs on Didymo. Chat, call, meet the avatar or book time, on the phone or browser you already have.
Type a question on your phone or in the browser. The twin answers in text, drawing only on material the organisation has approved.
Explore chatSpeak instead of typing. A voice call with the twin, on the phone or in the browser, in the twin's own voice.
Explore voiceA live face on your phone or laptop screen, for the conversations that need one.
Explore the avatarBook real time with the person the twin represents: a Google Meet appointment, made straight from the conversation.
Explore bookingSimon's Twin above runs on Didymo: his voice and face, answering at any hour. Your twin does the same for your business, from the way your best people explain it.

Bring the questions your customers ask to a twin of your own, just as Simon has.
Hospitals, workplaces, councils and universities bring us the conversation their people find hardest. We build the practice, and their teams rehearse it.
Speaking up at Mater. Mater’s feedback program, rebuilt in VR. Its own facilitators were trained to run it.
Inclusion at Google. Leonie Sanderson led it, built with Equal Reality, a subsidiary of People Tech Revolution.
Central Coast Council. Everyday barriers felt from the inside, now built into teacher and staff training.
Cornell University. Co-designed with Cornell, Everyday Inclusion has since run with airlines and rail operators.
Choose the conversation. From induction to bedside bad news, practised in a headset or a browser.
Proof for sign-off. Mayo Clinic tested the program People Tech Revolution built against a control group.
Start with XR explained: what changes when a headset puts you inside a situation. Then see how AI and XR work together when that person answers back.
We will show you how teams like yours rehearse it, what a pilot looks like, and the evidence your clinical, safety or HR owner will ask for.
Follow the Google study from the headset to the discussion afterwards. Explore healthcare training and the Library launch to see how the work reaches people.
Featured
Download it free on Meta Quest, or open it in your browser with a free PTR Portal account.
Ask any VR training provider, us included, what happens in the room once the headset comes off.
Read the articleVR training is experiential rather than descriptive: instead of reading about a difficult conversation, a learner steps into the scenario, makes their own choices, and sees the consequences play out.
Read the article
Guests were fitted with a headset, handed the controllers, and took a turn inside a Library scenario.
Read the articleIn 2016 Leonie Sanderson and Simon Lowe took The Ageing Revolution on the road. In libraries, cafes and markets they sat with older people and asked one question: what does ageing feel like? Listening first is still how we work. Today People Tech Revolution delivers practice rooms where your people rehearse the conversations they dread, in a headset, a browser or a real room.
"Ageing is when you do what you want, not what someone else wants."
A storyteller, The Ageing Revolution, 2016
Read how The Ageing Revolution beganSee our age tech work
Tell us the conversation your team finds hardest.
“We create safe spaces for difficult conversations and situations.”