Training programs / Headsets and equipment

For anyone planning a session: headsets and equipment

Whether you need headsets, who brings them, which ones fit, and how to clean them between users.

Your questions

Do we need headsets, and who brings them?

Buyers ask whether a program is VR only, whether PTR rents headsets, how many a group needs and what IT will ask.

Two people inspect the headset lenses. A VR training scenario for what is virtual reality.
A headset held up to show its lenses.
A facilitator guides participants in the workshop. A VR training scenario for the PTR VR Library.
A participant in the headset, others watching.
Practice on a monitor, a laptop or a phone. An AI roleplay scenario for AI roleplay and practice.
Practice on a laptop, monitor or phone.

The routes

Your headsets, ours, a partner’s, or none

Sessions run in turns, so a group needs fewer headsets than people; the count is agreed at planning.

A facilitator briefs participants in a workshop room.
A participant stands between seated colleagues.

Your own headsets

PTR VR Library titles run on standalone headsets, such as Meta Quest and Pico, in a workshop your own facilitator leads. PTR agrees suitable hardware with you when planning.

Facilitators hand over an XR practice session in a workshop room.
A headset session beside an equipment cart.

Headsets from PTR for a session

Questions to settle when the pilot session is planned: does PTR supply headsets for a session it runs or joins, who sets them up, and who collects them?

A PTR facilitator stands beside a person wearing a headset as they raise their hands.
A facilitator guides a participant wearing a headset.

Through a partner trainer

A trainer you already work with, or a trainer PTR introduces, can run PTR’s scenarios in their own room; agree with them who supplies the headsets and who prepares the session. Working with PTR as a trainer or facilitator.

Three reviewers use browser stations. A rapid prototyping scenario for fast builds, from idea to working product.
Reviewers at browser stations in a room.

No headset: AI roleplay in a browser

Our practice, twin and augmented reality products run in a browser, with no headset and no installation. Staff rehearse with an AI roleplay partner on the laptop they already use (choosing the right technology).

Which headsets

Named headset families, in their makers’ words

What each manufacturer states, and how a fleet is managed.

A PTR co-founder speaks mid-sentence in a hospital ward corridor, explaining immersive training as a nurse beside her tries on a VR headset.
A nurse tries a headset in a corridor.

Meta Quest 3 and Quest 3S

Meta states that "Meta Quest commercial devices are no longer available for sale"; existing customers keep Meta Horizon managed services for Quest 3 and 3S until 4 January 2030 (Meta for Work). A consumer Quest 3 or 3S under a third-party device manager is the current path.

A participant tests hand movement while a coach observes. A VR training scenario for immersive XR.
A participant tests hand tracking, a coach watching.

PICO 4E, HTC VIVE Focus Vision and fleet tools

PICO sells the PICO 4E as an "Enterprise 6DoF All-in-One VR Headset" compatible "with a wide range of MDM services"; HTC pairs the VIVE Focus Vision with VIVE Business+ device management. ArborXR manages headsets across these brands and lists People Tech Revolution with device support for HTC, Meta and PICO (directory).

Headsets and devices

Each headset family, on its own page

Between users

Cleaning a shared headset

The manufacturer’s care steps, and what an Australian health guideline adds for shared clinical use.

A facilitator stands beside a headset resting on a stand.
A headset lifted from a stand.

Manufacturer steps, then the health guideline

Meta says "Use a dry microfiber cloth after each use" on the headset and lenses, and hand wash the facial interface in cool water with mild detergent, no chemical cleansers or alcohol, air dried before reuse; in the United States these pages are the reference. A NSW health team with the Clinical Excellence Commission published a guideline for shared VR equipment: a "Therapeutic Goods Administration (TGA) and manufacturer approved disinfectant", wipeable or disposable facial interfaces, hand hygiene, and no use with cold or flu symptoms (CEC worker sheet).

Before the session

What to check with IT and the room

A short list to send before the kit arrives, whoever brings it.

People sort tokens beside an analytics display. A VR training scenario for immersive VR training questions answered.
People sort tokens beside a display.

The IT and room questions

  • Network: wifi for setup and updates. Some features need the internet.
  • Device management: Meta managed services, VIVE Business+ or a third-party tool. Decide who enrols each device.
  • Accounts: decide who holds the account each headset signs in with.
  • Data: stored, computed and hosted in the Australian region australia-southeast1 by default. A client that needs its data in its own country or on its own systems chooses where it lives (governance).
  • The room: charging between turns, a clear space for each headset, seating for the debrief.
  • Comfort: seated, slower-paced experiences suit most people. Glasses can usually stay on.

PTR’s published work

Which headsets the published programs ran on

Each result was measured by the organisation named. Neither compares headsets, or tests whether the result holds on another device.

Inside the Mater build: an older patient sits up in a hospital bed, a meal tray across the blanket, curtains drawn beside him.
Inside the Mater build, at a bedside.

Mater Education, on Pico Neo 3

Mater Education’s speaking-up program ran in VR on Pico Neo 3 headsets, and its facilitators were trained to run the technology themselves. In Mater’s own program evaluation, over 96% of participants wanted more training in VR (case study).

An office desk scenario in the Google DEI training, an overheard conversation involving tokenism.
A desk scenario from the Google training.

Google, on Meta Quest 2 and desktop

The peer-reviewed paper at ACM CHI 2024 evaluated VR inclusion training led by PTR co-founder Leonie Sanderson and built with Equal Reality, a subsidiary of People Tech Revolution, run on Meta Quest 2 headsets with a desktop version alongside. The 7 trainees who returned the optional survey gave 82% average agreement that it was better than Google’s standard DEI training (study summary).

A participant discusses an XR rehearsal with a facilitator.
A participant and facilitator talk after a run.

Start with the headsets you have

Tell us what your team owns, where the sessions will run and how large a group is. Talk to us or book a time with our team.

Related pages

Working out what headsets a session needs?

Open the contact form

Sources

Each manufacturer statement and guideline at its source.

A PTR co-founder speaks mid-sentence in a hospital ward corridor, explaining immersive training as a nurse beside her tries on a VR headset.

Meta for Work

Meta

Commercial Quest devices no longer sold; managed services to 4 January 2030.

A facilitator stands beside a headset resting on a stand.

Cleaning the Meta Quest headset and lenses

Meta Quest help

A dry microfibre cloth after each use.

A participant tests hand movement while a coach observes. A VR training scenario for immersive XR.

PICO 4E

PICO

Enterprise standalone headset, compatible with MDM services.

Facilitators hand over an XR practice session in a workshop room.

ArborXR

ArborXR

Device management across Meta, PICO, HTC and other headsets.

A clinical scenario for practising conversation.

Infection prevention guideline for shared VR equipment

Frontiers in Digital Health, 2021, with the NSW Clinical Excellence Commission

TGA-approved disinfectant, wipeable interfaces, hand hygiene.

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Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
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From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
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I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
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They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
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Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
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Christine Mudavanhu
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SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
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