A tester raises an arm by a skeleton. An AI roleplay scenario for custom AI experiences.

Fast Builds / Computer vision

Computer vision builds: when the camera is the interface

Pose and movement tracking, visual review, camera-based interaction and hand tracking, prototyped fast and tried by real users.

The idea

A system that has to see before it can help

Some ideas only work if the software can see: a movement to follow, a gesture to answer, a hand to track inside a headset, an image to check. A computer vision fast build proves the idea on real people, in the real room, before anyone commits to the full build.

A player reaches toward floating forms. A rapid prototyping scenario for fast builds, from idea to working product.
A player reaches toward floating forms.
A participant tests hand movement while a coach observes. A VR training scenario for immersive XR.
A participant tests hand movement, coach watching.
A learner tries hand tracking with a standalone headset on a rooftop.
A learner tries hand tracking outdoors.

What we build

Computer vision builds for the body, the image, the room and the hand

Each starts as a working prototype in the hands of the people who will use it.

Specialists refine a translucent mask. An AI roleplay scenario for custom AI experiences.
Specialists refine a translucent mask.

Pose and movement tracking

A camera follows the body: a reach, a squat, a posture held. A build can guide a movement, respond to it, or let a whole body drive a game or a display.

Specialists review images for computer vision. An AI roleplay scenario for custom AI experiences.
Specialists review images for computer vision.

Visual inspection and review

A model looks for what a person would look for, flags what it is unsure about and hands the call back to a reviewer. Changes are checked against a set of known images before release, so a fix does not break something that already worked.

A visitor moves beside a coloured mirror. A rapid prototyping scenario for fast builds, from idea to working product.
A visitor moves beside a coloured mirror.

Camera-based interaction

At an event or in a foyer, a screen responds to the people in front of it: a wave, a pose, a walk past. PTR Labs runs a full-body gesture wall in the browser.

A learner moves a hand behind an object. A VR training scenario for AI and XR.
A learner moves a hand behind an object.

Hand tracking in XR

On a standalone headset the hands become the controller: pinch, point, reach. PTR uses it in VR and mixed reality builds, so a learner handles the task rather than a controller.

Where it fits

Games, characters and rooms that respond

Computer vision often sits inside another build: a game, a character that reacts, or a room the headset has mapped.

Testers watch a character cross obstacles. A rapid prototyping scenario for fast builds, from idea to working product.
Testers watch a character cross obstacles.
A character raises an open hand toward you. A first person VR training scenario for immersive training and roleplay, seen through the headset.
A character raises an open hand toward you.
People watch a spatial mesh form. A VR training scenario for mixed reality.
People watch a spatial mesh form.

How a build runs

From the problem to something people can use

The same fast-build rhythm as every other type, with the camera and the light of the real room.

A standup in front of a wall of notes at the start of a project, the discovery and consultation step.
A standup before a wall of notes.

Start with the decision

Bring the problem, the people who will use it and the decision the build has to support. The first working version goes to them for testing in the space it is for.

People observe an overlay near a marker. A VR training scenario for what is augmented reality.
People observe an overlay near a marker.

Test where tracking gets hard

Low light, a crowded frame, a hand behind an object: the prototype is tried in the conditions it will meet, so the limits are found before the full build.

People sort tokens beside an analytics display. A VR training scenario for immersive VR training questions answered.
People sort tokens beside a display.

Privacy agreed before testing

Cameras see people, so each build agrees what is captured, what is kept and where it is processed before testing starts. We process data in the locations and under the terms set out in our governance policy.

A man holds out a tablet showing a working scene to a woman in a headset, in a studio with a large screen behind them.
A working scene shown on a tablet.

Then decide on the full build

Once real people have used it, the decision is made on something real. The full build can follow as a rapid custom build or a custom AI experience. Talk to us or book a time with our team.

Got a camera-based idea to test?

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Related pages
LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

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