XR / PTR VR Library

Finding Common Ground

Finding Common Ground is a two-part experience within PTR's Equal Reality VR suite, about discrimination in a customer-facing workplace and what a team is expected to do about it. It is designed in collaboration with a world-leading Australian bank, based on a real-life experience of discrimination, built to give users the feeling of that discrimination first-hand and then to practise the proactive behaviour expected of a team.

In-app scene from Finding Common Ground: four animated avatars in a gym reception, a staff member with arms crossed behind the counter as three customers stand nearby
A scene from the shipped build: the customer-facing workplace where the scenario unfolds.

Who it was created with

Finding Common Ground was designed in collaboration with a world-leading Australian bank; PTR's published materials describe the partner only in those terms and do not name the organisation. Like its sibling titles, it sits within PTR's Equal Reality VR suite alongside Everyday Inclusion and Speak to Me Normally, all three originally created with Equal Reality before growing into a stand-alone PTR product line.

What a session looks like

Finding Common Ground's two parts generally run between 4 and 10 minutes each, in line with the rest of the Library. PTR's published case studies describe Library sessions delivered alongside a facilitated group debrief rather than viewed in isolation, the pattern PTR follows across its Equal Reality VR titles.

Where it has been used

PTR's published materials set out Finding Common Ground's design brief and its place within the Equal Reality VR suite, but do not name a specific client engagement for this title. For examples of how PTR runs Library titles with clients, see the Everyday Inclusion case study, delivered at Etihad Airways and Metro Trains.

Animated scene from Finding Common Ground, showing avatars at a gym reception desk during the workplace scenario
Another scene from the Finding Common Ground experience.

Access and data

Some Library features need an internet connection. PTR states it does not collect personal data through the Library, though it may collect data for the purpose of app improvement and analytics.

Learn more

See the full PTR VR Library for the other Equal Reality VR, Mindshift VR and Lift VR titles, or try Finding Common Ground for yourself through LABS DEMOS.