Training programs / Disability awareness and inclusive service

Disability awareness and inclusive service: feel the barrier, then serve better

A kerb, a counter, a bus ramp. Meet them from the other side, then practise the conversation that helps.

The moment

A counter too high, a ramp not offered

A wheelchair user waits at a counter built for someone standing. A traveller with a cane is steered by the elbow without being asked. A customer with social anxiety is spoken about as if they were not there. Staff usually mean well. The moment goes wrong in the detail.

A bus driver wearing a headset stands at the deployed wheelchair ramp of a bus while a man in a wheelchair waits at the kerb, a VR transport scenario.
A bus driver at the wheelchair ramp.
A cane user walks past the station officer. A VR training scenario for transport and logistics.
A cane user walks past the station officer.
A simulated shopping strip with a ramp to a doorway. A woman waits in her wheelchair at the ramp while a support worker wearing the headset stands beside her.
A wheelchair user beside a shopfront ramp.

Why it goes wrong

Awareness is a list; service is a conversation

Accessibility is usually presented as a list of physical requirements. Staff learn what the ramp is for when they meet the barrier from the inside, and find the words that help once they have practised them.

A therapist wearing a headset walks behind a white cane user along a suburban footpath.
A therapist walks behind a cane user.

Offer help without taking over

Knowing when a traveller does not want assistance is as much a skill as offering it. Practice lets staff try each approach, hear how it lands and settle on the question that respects the person.

Every way to practise it

Co-designed VR, ready-made titles, a browser and a facilitator

Built with the people who live it, and run where your staff work.

A cafe scenario for practising supported movement.
A cafe scenario for supported movement.

Custom VR, co-designed with people who live it

For Central Coast Council, PTR built a first-person experience co-designed with the council’s Access and Inclusion Reference Group, set at a beach and a shopping centre. It runs in teacher training, council staff training and CSIRO-facilitated sessions.

A colleague leans in to speak.
A colleague leans in to speak.

Ready-made VR titles

Speak to Me Normally puts people inside social anxiety at work, designed from lived experience. Equal Reality VR titles cover discrimination at the counter and everyday bias.

A retail assistant practises answering a customer beside the shop counter.
A retail assistant practises answering a customer.

AI roleplay for customer-facing teams

An AI roleplay partner plays the customer on a laptop or phone, so counter, contact-centre and transport staff rehearse the request they find awkward, then review it.

A co-founder sits beside a wheelchair user wearing a VR headset, laughing together at eye level as he reaches into the scene.
A co-founder beside a wheelchair user, laughing.

A facilitated session

A facilitator sets the scene, each person meets the barrier, and the group talks through what they would change at their own counter, ramp or front desk.

The evidence

What participants said, and what research looks at

Participant feedback was gathered after sessions by the council and PTR. The research is by other teams.

A homeowner watches a therapist wearing a headset measure a doorway for a handrail.
A therapist measures a doorway for a rail.

Participant feedback: Central Coast Council

“The experience was an incredible eye opener into the difficulties faced by people with a disability to engage in everyday activities”, a participant wrote after a session.

An observer and a participant share a perspective-taking room, the participant wearing the headset.
An observer and participant share a room.

Research: perspective-taking in VR

A large PLOS ONE comparison set VR perspective-taking against traditional methods and looked at how long the effect lasts. An independent software review tested the titles in the PTR VR Library.

How it runs

Run it the way your team already learns.

A resident raises a concern at a service counter while another listens, seen through the headset.
A resident raises a concern at a counter.

Start with the barrier your customers meet

Tell us the counter, the ramp or the front desk where service goes wrong, and we will show you how teams rehearse it. Talk to us or book a time with our team.

Related pages

Training staff to serve everyone?

Open the contact form

Sources

Each study at its source.

An observer and a participant share a perspective-taking room, the participant wearing the headset.

Building long-term empathy: a large-scale comparison of traditional and virtual reality perspective-taking

Herrera, Bailenson, Weisz, Ogle and Zaki, PLOS ONE, 2018

VR perspective-taking against traditional methods, and how long the effect lasts.

A simulated shopping strip with a ramp to a doorway. A woman waits in her wheelchair at the ramp while a support worker wearing the headset stands beside her.

Putting yourself in the skin of a black avatar reduces implicit racial bias

Peck, Seinfeld, Aglioti and Slater, Consciousness and Cognition, 2013

What changes when a person occupies another body in VR.

A colleague leans in to speak.

The use of virtual reality training to enhance empathy: software review

Khukalenko and Khanolainen, Journal of New Approaches in Educational Research, 2025

An independent review that tested the PTR VR Library.

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The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
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The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
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The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
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The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
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The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
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From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
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Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
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Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
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