A facilitator adjusts a headset for a seated learner in a workshop room.

XR / Headsets and devices

Headsets and devices for immersive training

Which device does what, which programs run on each, and what a fleet needs, each on its own page.

Which device does what

Match the reality to the device

A scenario that replaces the room needs a headset; one that keeps it needs a headset that sees the room; an added layer reaches a phone or a pair of glasses.

RealityHeadsetSmart glassesPhone or tablet
Virtual realityMeta Quest 3, Quest Pro, PICO, VIVE and Varjo, Vision ProNeeds a headset: the room is replacedNeeds a headset
Mixed realityMeta Quest 3, Vision Pro, Quest Pro, Android XR, PICO, VIVE and VarjoNeeds a headset that sees the roomA phone through its camera, for a lighter version
Augmented realityAndroid XR, Vision Pro, in passthroughSmart glasses, hands freeiPhone, iPad and Android, the widest reach

Every device, on its own page

Pick the device your program will run on

Before you buy

Start with the devices you already have

Most programs begin on hardware an organisation already owns, and the count is agreed at planning because sessions run in turns.

Facilitators hand over an XR practice session in a workshop room.
A headset session beside the equipment trolley.

Your headsets, ours, a partner’s, or none

Headsets and equipment sets out who brings the headsets, how to clean them between users and what IT will ask. Practice with an AI roleplay partner runs in a browser with no headset at all.

A facilitator briefs participants in a workshop room.
A facilitator briefs participants in a workshop room.

Which headset for which program

The free PTR Immersive Training Library app runs on Meta Quest, with PICO coming soon, so the training programs built on it start there. PTR builds custom programs for PICO. A scenario set in your real room is a custom build for a headset that sees it, scoped as an XR fast build.

Questions

What do buyers ask before choosing a device?

Short answers, each with a link to the page that answers in full.

Two people inspect the headset lenses. A VR training scenario for what is virtual reality.
Inspecting the headset lenses.

Do we need to buy headsets at all?

Sessions can run on headsets you own, through a partner trainer, or with no headset in a browser. Who supplies headsets for a session PTR runs is settled when the pilot is planned; how a pilot runs covers the stages.

A facilitator explains the spectrum to two people standing where a plain gallery room gives way to a virtual landscape. A VR training scenario for what is extended reality.
A room gives way to a virtual landscape.

VR, mixed reality or augmented reality: which do we need?

Decide by how much of the real room the lesson needs in view. VR, AR or MR sets out the difference, and the table above names the devices for each.

Practice on a monitor, a laptop or a phone. An AI roleplay scenario for AI roleplay and practice.
Practice on a laptop, monitor or phone.

Can the same scenario reach people without a headset?

It can: PTR’s practice, twin and augmented reality products run in a browser, and phones and tablets carry an augmented reality layer through the camera.

A participant discusses an XR rehearsal with a facilitator.
A participant and facilitator talk after a run.

Start with the devices you have

Tell us what your team owns, where the sessions will run and how large a group is. Talk to us or book a time with our team.

Working out which device a program needs?

Open the contact form Schedule an Intro Call
Related pages
The courtyard where every session in the PTR Immersive Training Library begins: a timber leaf sculpture above a fountain pond.

PTR Immersive Training Library

Download it free on Meta Quest. No headset? Open it in your browser with a free PTR Portal account.

Coming soon to PICO and other XR platforms.

LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
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