A facilitator adjusts a headset for a seated learner in a workshop room.

XR / Headsets and devices

Headsets and devices for immersive training

Which device does what, which programs run on each, and what a fleet needs, each on its own page.

Which device does what

Match the reality to the device

A scenario that replaces the room needs a headset; one that keeps it needs a headset that sees the room; an added layer reaches a phone or a pair of glasses.

RealityHeadsetSmart glassesPhone or tablet
Virtual realityMeta Quest 3, Quest Pro, PICO, VIVE and Varjo, Vision ProNeeds a headset: the room is replacedNeeds a headset
Mixed realityMeta Quest 3, Vision Pro, Quest Pro, Android XR, PICO, VIVE and VarjoNeeds a headset that sees the roomA phone through its camera, for a lighter version
Augmented realityAndroid XR, Vision Pro, in passthroughSmart glasses, hands freeiPhone, iPad and Android, the widest reach

Every device, on its own page

Pick the device your program will run on

Before you buy

Start with the devices you already have

Most programs begin on hardware an organisation already owns, and the count is agreed at planning because sessions run in turns.

Facilitators hand over an XR practice session in a workshop room.
A headset session beside the equipment trolley.

Your headsets, ours, a partner’s, or none

Headsets and equipment sets out who brings the headsets, how to clean them between users and what IT will ask. Practice with an AI roleplay partner runs in a browser with no headset at all.

A facilitator briefs participants in a workshop room.
A facilitator briefs participants in a workshop room.

Which headset for which program

PTR VR Library titles run on standalone headsets such as Meta Quest and PICO, so the training programs built on them start there. A scenario set in your real room is a custom build for a headset that sees it, scoped as an XR fast build.

Questions

What do buyers ask before choosing a device?

Short answers, each with a link to the page that answers in full.

Two people inspect the headset lenses. A VR training scenario for what is virtual reality.
Inspecting the headset lenses.

Do we need to buy headsets at all?

Sessions can run on headsets you own, through a partner trainer, or with no headset in a browser. Who supplies headsets for a session PTR runs is settled when the pilot is planned; how a pilot runs covers the stages.

A facilitator explains the spectrum to two people standing where a plain gallery room gives way to a virtual landscape. A VR training scenario for what is extended reality.
A room gives way to a virtual landscape.

VR, mixed reality or augmented reality: which do we need?

Decide by how much of the real room the lesson needs in view. VR, AR or MR sets out the difference, and the table above names the devices for each.

Practice on a monitor, a laptop or a phone. An AI roleplay scenario for AI roleplay and practice.
Practice on a laptop, monitor or phone.

Can the same scenario reach people without a headset?

It can: PTR’s practice, twin and augmented reality products run in a browser, and phones and tablets carry an augmented reality layer through the camera.

A participant discusses an XR rehearsal with a facilitator.
A participant and facilitator talk after a run.

Start with the devices you have

Tell us what your team owns, where the sessions will run and how large a group is. Talk to us or book a time with our team.

Working out which device a program needs?

Open the contact form Schedule an Intro Call
Related pages
LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

Explore AI Studio Demos ↗
WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
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