The PTR VR Library is PTR's catalogue of ready-to-run VR titles, built around three verticals: Equal Reality VR, Mindshift VR and Lift VR. Experiences generally last between 4 and 10 minutes each.
The PTR VR Library is a catalogue of ready-to-run VR titles across three verticals, Equal Reality VR, Mindshift VR and Lift VR, each 4 to 10 minutes long and designed to run inside a facilitated workshop rather than as a stand-alone activity.
Equal Reality VR is a suite of longer immersive experiences that explore discrimination, gender inequity and allyship, and tackle bias, microaggressions and intersectionality. Originally created with Equal Reality and now a stand-alone PTR product vertical, the suite includes three apps.
Mindshift VR offers interactive VR experiences set in virtual workplaces, covering microaggressions, unconscious bias, inclusive hiring and team inclusivity, designed to slot straight into workshops and other training. Current titles include:
Lift VR builds leaders' ability to respond to sensitive situations in their own voice, designed in collaboration with diversity partner Kinspace. The user is placed in a lift with someone who needs something difficult from them, and practises courageous, psychologically safe decision-making ("You step into a lift. So does someone who needs something difficult from you.").
The same titles keep getting booked back for facilitated workshops rather than run as a one-off novelty. Two recent examples used the Equal Reality VR vertical's Everyday Inclusion module as the centrepiece of a longer, facilitated program:
Participants across a two-day pilot combining Everyday Inclusion and Mind Shift VR modules with facilitated discussion, Etihad Airways, 2024.
Targeted VR workshops Metro Trains ran with the Everyday Inclusion module, split by audience, to explore gender-equity barriers in operational roles.
The Library runs on standalone Meta Quest headsets. Please confirm current device support with PTR directly before a booking, since supported models can change as new hardware ships. In both the Etihad and Metro Trains programs above, the VR modules ran inside a longer facilitated session, paired with group discussion, rather than being handed to participants to use alone, and each session was split by audience so the discussion could focus on that group's own barriers. Sessions generally run 4 to 10 minutes per title, so a workshop booking should budget time for the facilitated conversation around the VR, not just the headset time itself.
New to virtual reality itself? Start with What is Virtual Reality?. To see the titles above running as real builds, visit LABS DEMOS.
PTR's virtual reality work · Etihad Airways case study · Metro Trains case study