Our Work / Case Studies

Case studies

Our work page shows the breadth of what PTR builds. This page goes client by client, with a short introduction to each engagement and a link through to the full case study.

A case study describes what PTR built and how a client experienced it, in the client's own words wherever we have them, which is different from a research paper. Google and Mayo Clinic were also independently peer reviewed and published; for the academic detail, see Research and evidence.

A woman wearing a hijab and a VR headset holds a controller pointed at a floating dialogue menu reading 'Continue Listening', 'Confront Mitchell' and 'Ignore Conversation', in an office setting, with the PTR logo in the corner.

The case studies

Mater Education: Speaking with Good Judgement

PTR brought branched VR scenarios into Mater Education's Speaking with Good Judgement culture program, letting healthcare staff practise psychologically safe feedback conversations inside familiar hospital environments. Delivered face to face to more than 60 participants across Mater's Queensland campuses. As reported by Mater Education following the program evaluation, 93% enjoyed the experience and 96% wanted more VR based learning.

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Mayo Clinic: A Day In A Lifetime

Co-designed with Mayo Clinic nursing staff from their own lived experience, this series of short VR scenarios helps nurse leaders confront bias, racism and difficult conversations. Delivered to more than 1,100 nurse and social worker leaders across three campuses, and documented in a peer reviewed Journal of Nursing Administration paper.

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Google: VR DEI training

PTR co-CEO Leonie Sanderson and the Equal Reality team worked with Google's DEI programme to build four VR scenarios that put trainees inside a difficult workplace situation from two different perspectives. Published as a peer reviewed case study at CHI 2024, reporting that 91% of testers said the scenarios felt real.

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Metro Trains: Driving change

With Grit Leadership, PTR delivered three VR workshops using the Everyday Inclusion module, helping Metro Trains' operational leaders see how policy and culture can limit women in roles like train maintenance.

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Etihad Airways: Flying towards inclusion

With Utano Global, PTR ran a two-day immersive VR pilot for Etihad cabin crew, combining the Everyday Inclusion and Mind Shift modules with yarning circle discussion to build cross-cultural awareness across 36 participants.

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Central Coast Council: Raising awareness of disability

Co-designed with the Council's own Access and Inclusion Reference Group, this VR experience gives a first-person view of navigating a beach and a shopping centre with a disability. Delivered more than 200 times across the community, including in teacher training, council staff training and CSIRO facilitated sessions.

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FoodStream Network: Cook It

PTR partnered with FoodStream Network on Cook It, a hands-on food education program for New York City schools that replaces textbook lessons with cooking, teaching nutrition, maths and cultural appreciation to students from migrant backgrounds.

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Cornell University: Everyday Inclusion

Co-designed with Cornell University and diversity and inclusion expert Angela Winfield, Everyday Inclusion is a three-part VR experience exploring unconscious bias, microaggressions and intersectionality.

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Browse by focus

The PTR VR Library

PTR's own VR Library is a growing collection of ready-to-run immersive experiences for leadership, learning and social impact.

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  • Everyday Inclusion - Three part workplace experience. Most inclusion training tells you what bias looks like. Everyday Inclusion lets you feel it.
  • Mind Shift: Glass Ceilings - Gender bias in an ordinary meeting. A meeting starts. Ideas get raised, dismissed, then repeated back by someone else to a warmer reception.
  • Mind Shift: Inclusive Perspectives - Practise responding when views land badly. An ordinary chat by the water cooler turns to who deserves a promotion, and why.
  • Speak To Me Normally - Designed from lived experience. Speak To Me Normally puts you inside the experience of social anxiety at work.
  • Lift VR - Leadership practice, no audience. You step into a lift. So does someone who needs something difficult from you.
  • Finding Common Ground - Based on a real incident. A two part experience about discrimination in a customer facing workplace, and what a team is expected to do about it.

Browse the full VR Library