A woman stands in a bright atrium with a conversation panel in front of her, seen through the headset.

Our Work / Case Studies

J.P. Morgan: inclusion training its own teams ran

Local J.P. Morgan staff ran a VR session from Equal Reality, a subsidiary of People Tech Revolution, in each country to start a real conversation about inclusion.

The brief

One conversation, in several countries

J.P. Morgan wanted an engaging event that would spark discussion about inclusion and could be delivered in several countries by local staff, not flown-in trainers (Equal Reality case study).

A woman stands on an empty open-plan office floor, a band of sound curving around her as she speaks.
A woman speaks on an open-plan floor.
A man stands on an empty open-plan office floor beside a stack of glowing message panels.
A man stands beside message panels.
A colleague seated across a meeting table, for practising feedback. A first person AI roleplay scenario for applied AI in sensitive conversations, seen through the headset.
A colleague across a meeting table.
Two people compare VR Library scene cards at a table.
Two people compare VR scene cards.
J.P. Morgan
Objects rest beneath a streetlight, seen through the headset.
Objects rest beneath a streetlight, seen through the headset.

What ran, and who ran it

The scenarios came from Equal Reality. With its training materials and videos, J.P. Morgan ran the events internally: 7 events in 5 countries, with over 200 participants, and no on-site support from Equal Reality.

Each person experienced an inclusion scenario in the headset, and the event itself was the conversation that followed.

A visitor beside an empty chair in a consultation room, for practising a first meeting. A first person AI roleplay scenario for applied AI in sensitive conversations, seen through the headset.
A visitor beside an empty chair.
A wheelchair user chairs a three-person meeting. A VR training scenario for aged care and disability services.
A wheelchair user chairs a meeting.
A supervisor talks with a student and visitor. A VR training scenario for education.
A supervisor talks with a student.

What changed

People asked for more

The survey published in Equal Reality’s case study shows a group that wanted to keep going, not a group that sat through a module.

Two practice partners stand at separate workshop stations. A first person VR training scenario for immersive training and roleplay, seen through the headset.
Two partners at separate stations.

Engagement that carried past the session

97% of participants found VR more engaging than traditional training techniques, and 95% wanted to follow up on what they had learned.

88% were interested in signing up for a business resource group, and the events scored a Net Promoter Score of +68.

A colleague across the table, arms folded. A first person AI roleplay scenario for applied AI in sensitive conversations.
A colleague across the table, arms folded.

What this tells you

Our reading: an inclusion program does not need the vendor in the room to land. A short headset scenario plus a clear facilitator guide let local teams run it at their own pace.

The interest in resource groups is the part to plan for: have the next step ready before the session ends, while people are asking for it.

A director waits in a plain meeting room. A first person VR training scenario for government and public sector, seen through the headset.
A director waits in a meeting room.
Two colleagues test a connected task. An AI roleplay scenario for digital twins.
Two colleagues test a connected task.
A participant follows a lit pathway. A first person rapid prototyping scenario for event experiences and activations, seen through the headset.
A participant follows a lit pathway.

For your organisation

Equal Reality titles, in PTR’s library

The PTR VR Library includes Equal Reality titles on race, gender and allyship, tested and reviewed independently in the Journal of New Approaches in Educational Research.

Planning inclusion training across offices?

Open the contact form

Sources

The case study and an independent review, on their own sites.

Four people lean over a table in a dark studio, lit from below by a glowing shape resting on it.

J.P Morgan Pilot Results

Equal Reality case studies

The brief, the rollout and the survey results.

Light and dust fill a virtual museum hall, seen through the headset.

The use of virtual reality training to enhance empathy: software review

Iuliia Khukalenko and Daria Khanolainen, Journal of New Approaches in Educational Research, 2025, open access

An independent review that tested PTR’s VR library.

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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
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