Domain staff experienced being bullied and left out in VR, then carried that into a workshop on inclusion.
The brief
Domain wanted diversity and inclusion to be felt, not just explained: emotion, empathy, a shared understanding across the company, and personal accountability for what happens next (Equal Reality case study; Equal Reality is a subsidiary of People Tech Revolution).
In Power and Exclusion, staff become Martha, berated by a boss who towers over her, then John, shut out of a meeting while the boss rewards the people excluding him.
Equal Reality collaborated with mwah. to run workshops with Domain’s 643 employees, so everyone arrived at the discussion having felt the same two moments.
What changed
Results from the respondents surveyed, published by Equal Reality. CIO reported the rollout independently at the time.
95% enjoyed the VR experience, and 89% said it made them more receptive to the workshop that followed.
Staff rated their understanding of diversity and inclusion 40% higher after the blended workshops, and 98% of respondents reported understanding their personal role in it.
"The response from participants has been excellent - with participants in the program able to empathise and discuss the experiences of our scenarios in our workshops with detail that just wouldn't be possible without actually experiencing it themselves. I don't think role plays will ever cut it again in this space."
Our reading: the headset did its work before the workshop began. People who have just been talked over, or left out, bring detail to the discussion that a slide cannot give them.
Put the VR immediately before the facilitated session, not as a standalone module, and give every person the same scenes so the room shares one reference point.
For your organisation
The PTR VR Library includes Equal Reality titles on race, gender and allyship, tested and reviewed independently in the Journal of New Approaches in Educational Research.
Planning an inclusion program for your people?
The case study, the press report and an independent review, on their own sites.

The brief, the workshops and the results.

The rollout, reported independently.

The two scenarios Domain staff experienced.

An independent review that tested PTR’s VR library.
Domain staff experienced being bullied and left out in VR, then carried that into a workshop on inclusion.
The brief
Domain wanted diversity and inclusion to be felt, not just explained: emotion, empathy, a shared understanding across the company, and personal accountability for what happens next (Equal Reality case study; Equal Reality is a subsidiary of People Tech Revolution).
In Power and Exclusion, staff become Martha, berated by a boss who towers over her, then John, shut out of a meeting while the boss rewards the people excluding him.
Equal Reality collaborated with mwah. to run workshops with Domain’s 643 employees, so everyone arrived at the discussion having felt the same two moments.
What changed
Results from the respondents surveyed, published by Equal Reality. CIO reported the rollout independently at the time.
95% enjoyed the VR experience, and 89% said it made them more receptive to the workshop that followed.
Staff rated their understanding of diversity and inclusion 40% higher after the blended workshops, and 98% of respondents reported understanding their personal role in it.
Our reading: the headset did its work before the workshop began. People who have just been talked over, or left out, bring detail to the discussion that a slide cannot give them.
Put the VR immediately before the facilitated session, not as a standalone module, and give every person the same scenes so the room shares one reference point.
For your organisation
The PTR VR Library includes Equal Reality titles on race, gender and allyship, tested and reviewed independently in the Journal of New Approaches in Educational Research.
Planning an inclusion program for your people?
The case study, the press report and an independent review, on their own sites.

The brief, the workshops and the results.

The rollout, reported independently.

The two scenarios Domain staff experienced.

An independent review that tested PTR’s VR library.