A seated man faces two colleagues spaced apart. A first person VR training scenario for justice and community services, seen through the headset.

Our Work / Case Studies

Domain Group: feel exclusion, then talk about it

Domain staff experienced being bullied and left out in VR, then carried that into a workshop on inclusion.

The brief

Inclusion in the company’s DNA

Domain wanted diversity and inclusion to be felt, not just explained: emotion, empathy, a shared understanding across the company, and personal accountability for what happens next (Equal Reality case study; Equal Reality is a subsidiary of People Tech Revolution).

Objects rest beneath a streetlight, seen through the headset.
Objects rest beneath a streetlight.
A wheelchair user and colleague rehearse a conversation. A VR training scenario for virtual reality training and simulation.
A wheelchair user rehearses with a colleague.
Four people lean over a table in a dark studio, lit from below by a glowing shape resting on it.
Four people lean over a lit table.
A colleague across the table, arms folded. A first person AI roleplay scenario for applied AI in sensitive conversations.
A colleague across the table, arms folded.
Domain Group
A practitioner draws two controls inward and the translucent boundaries around an AI station contract. An AI roleplay scenario for applied AI in sensitive conversations.
A practitioner draws two controls inward and the translucent boundaries around an AI station contract.

Two sides of the same meeting room

In Power and Exclusion, staff become Martha, berated by a boss who towers over her, then John, shut out of a meeting while the boss rewards the people excluding him.

Equal Reality collaborated with mwah. to run workshops with Domain’s 643 employees, so everyone arrived at the discussion having felt the same two moments.

A visitor beside an empty chair in a consultation room, for practising a first meeting. A first person AI roleplay scenario for applied AI in sensitive conversations, seen through the headset.
A visitor beside an empty chair.
A wheelchair user chairs a three-person meeting. A VR training scenario for aged care and disability services.
A wheelchair user chairs a meeting.
A supervisor talks with a student and visitor. A VR training scenario for education.
A supervisor talks with a student.

What changed

Receptive, and clearer about their own part

Results from the respondents surveyed, published by Equal Reality. CIO reported the rollout independently at the time.

A facilitator briefs participants in a workshop room.
A group gathers for a briefing.

Ready for the conversation

95% enjoyed the VR experience, and 89% said it made them more receptive to the workshop that followed.

Staff rated their understanding of diversity and inclusion 40% higher after the blended workshops, and 98% of respondents reported understanding their personal role in it.

"The response from participants has been excellent - with participants in the program able to empathise and discuss the experiences of our scenarios in our workshops with detail that just wouldn't be possible without actually experiencing it themselves. I don't think role plays will ever cut it again in this space."
Nic Barry, Organisational Capability, Domain
Equal Reality case study
Two practice partners stand at separate workshop stations. A first person VR training scenario for immersive training and roleplay, seen through the headset.
Two partners at separate stations.

What this tells you

Our reading: the headset did its work before the workshop began. People who have just been talked over, or left out, bring detail to the discussion that a slide cannot give them.

Put the VR immediately before the facilitated session, not as a standalone module, and give every person the same scenes so the room shares one reference point.

A director waits in a plain meeting room. A first person VR training scenario for government and public sector, seen through the headset.
A director waits in a meeting room.
Two colleagues test a connected task. An AI roleplay scenario for digital twins.
Two colleagues test a connected task.
A participant follows a lit pathway. A first person rapid prototyping scenario for event experiences and activations, seen through the headset.
A participant follows a lit pathway.

For your organisation

Equal Reality titles, in PTR’s library

The PTR VR Library includes Equal Reality titles on race, gender and allyship, tested and reviewed independently in the Journal of New Approaches in Educational Research.

Planning an inclusion program for your people?

Open the contact form

Sources

The case study, the press report and an independent review, on their own sites.

Two people compare VR Library scene cards at a table.

Domain Group Rollout

Equal Reality case studies

The brief, the workshops and the results.

A woman stands on an empty open-plan office floor, a band of sound curving around her as she speaks.

Domain rolls out VR training: 'role plays won't ever cut it again'

George Nott, CIO, 3 December 2018

The rollout, reported independently.

A man stands on an empty open-plan office floor beside a stack of glowing message panels.

Power and Exclusion

Equal Reality

The two scenarios Domain staff experienced.

Light and dust fill a virtual museum hall, seen through the headset.

The use of virtual reality training to enhance empathy: software review

Iuliia Khukalenko and Daria Khanolainen, Journal of New Approaches in Educational Research, 2025, open access

An independent review that tested PTR’s VR library.

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Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

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The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
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See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
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