A tablet shows coloured shapes among kitchen objects. A rapid prototyping scenario for fast builds, from idea to working product.

XR / Headsets and devices / Phones and tablets

iPhone, iPad and Android for augmented reality training

Augmented reality on the device already in the pocket: markers, surfaces and objects placed in the real room through the camera.

In a real room

The widest reach of any device

Everyone on staff has one, nobody has to be fitted, and the layer opens where the person is standing.

A facilitator views a 3D structure through a phone held over a marker. A VR training scenario for what is augmented reality.
A structure rises from a phone held over a marker.
A printed model gains an augmented-reality layer, seen through a phone held over the page.
A printed model gains an augmented reality layer.
Two people display dotted planes on a tablet. A VR training scenario for what is augmented reality.
Dotted planes found on a tablet.

Programs

Which programs run on it

The programs that need no headset run here: practice with an AI roleplay partner, a knowledge twin, an augmented reality layer on the real room.

Practice on a monitor, a laptop or a phone. An AI roleplay scenario for AI roleplay and practice.
Practice on a laptop, monitor or phone.

AI roleplay, knowledge twins and augmented reality layers

AI roleplay practice runs in the browser on the phone or laptop staff already use; knowledge twins answer on the same device; an induction can lay its route over the real site through the camera.

A warehouse picker checks a phone build between the racks. A rapid prototyping scenario for mobile experiences, from idea to working product.
A warehouse picker checks a phone build.

What it does in a real room

Google describes ARCore as "cross-platform APIs to build new immersive experiences on Android, iOS, Unity, and Web", with motion tracking, surface detection and light estimation (ARCore); Apple’s ARKit does the same work on iPhone and iPad. The result is an object that sits on the real bench and stays there.

Augmented reality at PTR covers what the layer does for practice.

The fleet

What a fleet needs

The phones and tablets are already enrolled, so the questions are app distribution, camera permission and which devices are old enough to matter.

The tablet check-in, tried in the waiting room it is for. A rapid prototyping scenario for mobile experiences, from idea to working product.
The tablet check-in, tried in the waiting room.

The fleet you already manage

A web build opens with no install at all, which is why PTR’s practice, twin and augmented reality products run in a browser. Headsets and equipment covers the no-headset route, and governance where the data lives.

A man holds out a tablet showing a working scene to a woman in a headset, in a studio with a large screen behind them.
A working scene shown on a tablet.

Who chooses it

Programs that need everyone, not a cohort: a whole workforce inducted, a member base reached, a community shown a place before it is built.

Associations, L&D leaders and mobile experiences describe the fit from their side.

What PTR ships

What PTR ships on it

The AR Business Card is PTR’s live augmented reality build: point a phone at the card and it opens up.

An AR figure appears above a card. A first person VR training scenario for augmented reality, seen through the headset.
A figure appears above a card.

The AR Business Card, browser practice and mobile builds

Try it on PTR Labs, beside a hand-tracked game, a full-body gesture wall and a 360 environment viewer. AI roleplay practice runs in the browser, and mobile experiences covers a native build for iOS and Android.

Compare it with

Sibling devices, each on its own page

Questions

What do buyers ask about Phones and tablets?

Short answers, each with a link to the page that answers in full.

A learner holds a phone above pipework. A rapid prototyping scenario for mobile experiences, from idea to working product.
A learner holds a phone above pipework.

Does augmented reality on a phone need an app?

A web build opens in the browser with no install; a native build through ARKit or ARCore is installed like any other app. Web experiences and mobile experiences compare the routes.

A participant views an AR structure through a tablet held over a printed sheet. A VR training scenario for augmented reality.
A structure through a tablet over a sheet.

Can staff practise a conversation on a phone?

With an AI roleplay partner in the browser, they can: a counterpart who answers back, then a record of the attempt. The headset is the deeper version of the same practice.

Two people view an overlay through a tablet. A VR training scenario for XR and AI concepts explained simply.
Viewing an overlay through a tablet.

When does a phone stop being enough?

When the scenario needs the room replaced, or a counterpart standing in it. Meta Quest 3 covers the headset most Library titles ship on, and choosing the right technology matches each option to the outcome.

A colleague hands a working phone build across the table to the person who asked for it. A rapid prototyping scenario for fast builds.
A phone build handed across the table.

Start with the phones in the room

Tell us who needs to reach it, what they need to see and where they will be standing. Talk to us or book a time with our team.

Planning practice or augmented reality on phones?

Open the contact form Schedule an Intro Call
Related pages

Sources

Each manufacturer statement at its source.

A facilitator views a 3D structure through a phone held over a marker. A VR training scenario for what is augmented reality.

ARCore

Google for Developers

Cross-platform augmented reality APIs for Android, iOS, Unity and web, in Google’s words.

A printed model gains an augmented-reality layer, seen through a phone held over the page.

ARKit

Apple Developer

Apple’s augmented reality framework for iPhone and iPad.

LABS DEMOS

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Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

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The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

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See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
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