XR / Headsets and devices / Phones and tablets
Augmented reality on the device already in the pocket: markers, surfaces and objects placed in the real room through the camera.
In a real room
Everyone on staff has one, nobody has to be fitted, and the layer opens where the person is standing.
Programs
The programs that need no headset run here: practice with an AI roleplay partner, a knowledge twin, an augmented reality layer on the real room.
AI roleplay practice runs in the browser on the phone or laptop staff already use; knowledge twins answer on the same device; an induction can lay its route over the real site through the camera.
Google describes ARCore as "cross-platform APIs to build new immersive experiences on Android, iOS, Unity, and Web", with motion tracking, surface detection and light estimation (ARCore); Apple’s ARKit does the same work on iPhone and iPad. The result is an object that sits on the real bench and stays there.
Augmented reality at PTR covers what the layer does for practice.
The fleet
The phones and tablets are already enrolled, so the questions are app distribution, camera permission and which devices are old enough to matter.
A web build opens with no install at all, which is why PTR’s practice, twin and augmented reality products run in a browser. Headsets and equipment covers the no-headset route, and governance where the data lives.
Programs that need everyone, not a cohort: a whole workforce inducted, a member base reached, a community shown a place before it is built.
Associations, L&D leaders and mobile experiences describe the fit from their side.
What PTR ships
The AR Business Card is PTR’s live augmented reality build: point a phone at the card and it opens up.
Try it on PTR Labs, beside a hand-tracked game, a full-body gesture wall and a 360 environment viewer. AI roleplay practice runs in the browser, and mobile experiences covers a native build for iOS and Android.
Compare it with




Questions
Short answers, each with a link to the page that answers in full.
A web build opens in the browser with no install; a native build through ARKit or ARCore is installed like any other app. Web experiences and mobile experiences compare the routes.
With an AI roleplay partner in the browser, they can: a counterpart who answers back, then a record of the attempt. The headset is the deeper version of the same practice.
When the scenario needs the room replaced, or a counterpart standing in it. Meta Quest 3 covers the headset most Library titles ship on, and choosing the right technology matches each option to the outcome.
Tell us who needs to reach it, what they need to see and where they will be standing. Talk to us or book a time with our team.
Planning practice or augmented reality on phones?
Each manufacturer statement at its source.
XR / Headsets and devices / Phones and tablets
Augmented reality on the device already in the pocket: markers, surfaces and objects placed in the real room through the camera.
In a real room
Everyone on staff has one, nobody has to be fitted, and the layer opens where the person is standing.
Programs
The programs that need no headset run here: practice with an AI roleplay partner, a knowledge twin, an augmented reality layer on the real room.
AI roleplay practice runs in the browser on the phone or laptop staff already use; knowledge twins answer on the same device; an induction can lay its route over the real site through the camera.
Google describes ARCore as "cross-platform APIs to build new immersive experiences on Android, iOS, Unity, and Web", with motion tracking, surface detection and light estimation (ARCore); Apple’s ARKit does the same work on iPhone and iPad. The result is an object that sits on the real bench and stays there.
Augmented reality at PTR covers what the layer does for practice.
The fleet
The phones and tablets are already enrolled, so the questions are app distribution, camera permission and which devices are old enough to matter.
A web build opens with no install at all, which is why PTR’s practice, twin and augmented reality products run in a browser. Headsets and equipment covers the no-headset route, and governance where the data lives.
Programs that need everyone, not a cohort: a whole workforce inducted, a member base reached, a community shown a place before it is built.
Associations, L&D leaders and mobile experiences describe the fit from their side.
What PTR ships
The AR Business Card is PTR’s live augmented reality build: point a phone at the card and it opens up.
Try it on PTR Labs, beside a hand-tracked game, a full-body gesture wall and a 360 environment viewer. AI roleplay practice runs in the browser, and mobile experiences covers a native build for iOS and Android.
Compare it with
Questions
Short answers, each with a link to the page that answers in full.
A web build opens in the browser with no install; a native build through ARKit or ARCore is installed like any other app. Web experiences and mobile experiences compare the routes.
With an AI roleplay partner in the browser, they can: a counterpart who answers back, then a record of the attempt. The headset is the deeper version of the same practice.
When the scenario needs the room replaced, or a counterpart standing in it. Meta Quest 3 covers the headset most Library titles ship on, and choosing the right technology matches each option to the outcome.
Tell us who needs to reach it, what they need to see and where they will be standing. Talk to us or book a time with our team.
Planning practice or augmented reality on phones?
Each manufacturer statement at its source.