XR / Headsets and devices / Android XR headsets
The newer headsets on Google’s platform: mixed reality by default through full-colour passthrough, built with the tools PTR already uses.
In a real room
An Android XR headset keeps the real room in view and adds the scenario to it, with a virtual space a tap away.
Programs
Google names Unity, Unreal Engine, OpenXR and WebXR as the ways to build for Android XR; PTR builds in Unity, Unreal Engine and WebXR.
So a de-escalation scene at your real counter, a clinical conversation at a real bedside or an induction on the real floor is a custom build for this class, scoped with you at planning (Android XR for developers).
Google describes the headset class as able to "transport users to a fully-virtual space, or blend semi-immersive digital content with the user’s environment", so the same scenario runs with the room kept or replaced.
Mixed reality at PTR covers what the kept room adds to practice.
The fleet
An Android XR headset is an Android device, so the mobile device management an IT team already runs is the starting point.
Which manager, which accounts and how updates are held are the questions to settle before a pilot; headsets and equipment lists them, and governance covers where the data lives.
Organisations standardised on Android and Google Workspace, and innovation leads who want mixed reality on a headset their IT team already knows how to manage.
Innovation and digital leads and innovation teams describe the fit from their side.
What PTR ships
A build for OpenXR or WebXR reaches the class without a rewrite, and a WebXR scene opens in the headset browser with no install.
An XR fast build puts a working mixed reality scene in the room before production begins. The Vision Pro page covers the other headset built around mixed reality.
Compare it with




Questions
Short answers, each with a link to the page that answers in full.
Google’s developer site describes XR headsets, wired XR glasses, and audio and display glasses as the device classes. PTR agrees suitable hardware with you when a session is planned; headsets and equipment covers the routes.
A build on OpenXR or WebXR is written to move between headset platforms; a build on a platform SDK is ported. Both are scoped in an XR fast build.
The PTR VR Library titles ship on standalone Meta Quest and PICO headsets. An Android XR program is a custom build, and Meta Quest 3 is the ready-to-run route today.
Tell us the space, the people and the decision the build has to support. Talk to us or book a time with our team.
Planning mixed reality on Android XR?
Each manufacturer statement at its source.

Device classes, engines and open standards, in Google’s words.
XR / Headsets and devices / Android XR headsets
The newer headsets on Google’s platform: mixed reality by default through full-colour passthrough, built with the tools PTR already uses.
In a real room
An Android XR headset keeps the real room in view and adds the scenario to it, with a virtual space a tap away.
Programs
Google names Unity, Unreal Engine, OpenXR and WebXR as the ways to build for Android XR; PTR builds in Unity, Unreal Engine and WebXR.
So a de-escalation scene at your real counter, a clinical conversation at a real bedside or an induction on the real floor is a custom build for this class, scoped with you at planning (Android XR for developers).
Google describes the headset class as able to "transport users to a fully-virtual space, or blend semi-immersive digital content with the user’s environment", so the same scenario runs with the room kept or replaced.
Mixed reality at PTR covers what the kept room adds to practice.
The fleet
An Android XR headset is an Android device, so the mobile device management an IT team already runs is the starting point.
Which manager, which accounts and how updates are held are the questions to settle before a pilot; headsets and equipment lists them, and governance covers where the data lives.
Organisations standardised on Android and Google Workspace, and innovation leads who want mixed reality on a headset their IT team already knows how to manage.
Innovation and digital leads and innovation teams describe the fit from their side.
What PTR ships
A build for OpenXR or WebXR reaches the class without a rewrite, and a WebXR scene opens in the headset browser with no install.
An XR fast build puts a working mixed reality scene in the room before production begins. The Vision Pro page covers the other headset built around mixed reality.
Compare it with
Questions
Short answers, each with a link to the page that answers in full.
Google’s developer site describes XR headsets, wired XR glasses, and audio and display glasses as the device classes. PTR agrees suitable hardware with you when a session is planned; headsets and equipment covers the routes.
A build on OpenXR or WebXR is written to move between headset platforms; a build on a platform SDK is ported. Both are scoped in an XR fast build.
The PTR VR Library titles ship on standalone Meta Quest and PICO headsets. An Android XR program is a custom build, and Meta Quest 3 is the ready-to-run route today.
Tell us the space, the people and the decision the build has to support. Talk to us or book a time with our team.
Planning mixed reality on Android XR?
Each manufacturer statement at its source.

Device classes, engines and open standards, in Google’s words.