A colour passthrough view: the real room kept, digital panels added to it.

XR / Headsets and devices / Android XR headsets

Android XR headsets for training programs

The newer headsets on Google’s platform: mixed reality by default through full-colour passthrough, built with the tools PTR already uses.

In a real room

Mixed reality by default

An Android XR headset keeps the real room in view and adds the scenario to it, with a virtual space a tap away.

Two guides stand among forms integrated. A first person VR training scenario for what is mixed reality, seen through the headset.
Guides stand among forms fitted to the room.
Three people gather around a terrain model. A VR training scenario for what is mixed reality.
Gathered around a terrain model.
Three people inspect a virtual panel. A VR training scenario for mixed reality.
Inspecting a virtual panel on a wall.

Programs

Which programs run on it

Google names Unity, Unreal Engine, OpenXR and WebXR as the ways to build for Android XR; PTR builds in Unity, Unreal Engine and WebXR.

A participant aligns a virtual part. A VR training scenario for mixed reality.
Aligning a virtual part on a table.

Custom mixed reality builds, and the engines PTR builds in

So a de-escalation scene at your real counter, a clinical conversation at a real bedside or an induction on the real floor is a custom build for this class, scoped with you at planning (Android XR for developers).

A guide stands beside a ball rolling. A first person VR training scenario for what is mixed reality, seen through the headset.
A ball rolls through the real room.

What it does in a real room

Google describes the headset class as able to "transport users to a fully-virtual space, or blend semi-immersive digital content with the user’s environment", so the same scenario runs with the room kept or replaced.

Mixed reality at PTR covers what the kept room adds to practice.

The fleet

What a fleet needs

An Android XR headset is an Android device, so the mobile device management an IT team already runs is the starting point.

Three builders stand among desktop stations. A rapid prototyping scenario for fast builds, from idea to working product.
A build checked across desks and devices.

Android device management, already in the building

Which manager, which accounts and how updates are held are the questions to settle before a pilot; headsets and equipment lists them, and governance covers where the data lives.

A facilitator explains the spectrum to two people standing where a plain gallery room gives way to a virtual landscape. A VR training scenario for what is extended reality.
A room gives way to a virtual landscape.

Who chooses it

Organisations standardised on Android and Google Workspace, and innovation leads who want mixed reality on a headset their IT team already knows how to manage.

Innovation and digital leads and innovation teams describe the fit from their side.

What PTR ships

What PTR ships on it

A build for OpenXR or WebXR reaches the class without a rewrite, and a WebXR scene opens in the headset browser with no install.

Two visitors inspect tabletop forms. A first person rapid prototyping scenario for web experiences, seen through the headset.
Visitors inspect tabletop forms, seen through the headset.

Builds in Unity, Unreal Engine and WebXR

An XR fast build puts a working mixed reality scene in the room before production begins. The Vision Pro page covers the other headset built around mixed reality.

Compare it with

Sibling devices, each on its own page

Questions

What do buyers ask about Android XR headsets?

Short answers, each with a link to the page that answers in full.

Three people examine forms above a mannequin. A VR training scenario for what is mixed reality.
Forms above a mannequin.

Which headsets run Android XR?

Google’s developer site describes XR headsets, wired XR glasses, and audio and display glasses as the device classes. PTR agrees suitable hardware with you when a session is planned; headsets and equipment covers the routes.

Three people display a visual layer. A VR training scenario for what is extended reality.
A visual layer over an exhibit.

Does a Meta Quest build run on Android XR?

A build on OpenXR or WebXR is written to move between headset platforms; a build on a platform SDK is ported. Both are scoped in an XR fast build.

A holographic instrument rests on a table. A first person VR training scenario for mixed reality, seen through the headset.
A holographic instrument rests on a table.

Can a Library title run on it?

The PTR Immersive Training Library app is free on the Meta Horizon Store for standalone Meta Quest headsets and is coming soon to PICO. An Android XR program is a custom build, and Meta Quest 3 is the ready-to-run route.

A participant rehearses in the headset while observers watch from another part of the room.
Observers watch a participant rehearse.

Bring us the room the scenario belongs in

Tell us the space, the people and the decision the build has to support. Talk to us or book a time with our team.

Planning mixed reality on Android XR?

Open the contact form Schedule an Intro Call
Related pages

Sources

Each manufacturer statement at its source.

Two guides stand among forms integrated. A first person VR training scenario for what is mixed reality, seen through the headset.

Android XR for developers

Google

Device classes, engines and open standards, in Google’s words.

The courtyard where every session in the PTR Immersive Training Library begins: a timber leaf sculpture above a fountain pond.

PTR Immersive Training Library

Download it free on Meta Quest. No headset? Open it in your browser with a free PTR Portal account.

Coming soon to PICO and other XR platforms.

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