Practising support in a VR scenario.

XR / Headsets and devices / Meta Quest Pro

Meta Quest Pro for training programs

VR with colour passthrough, eye and face tracking, and a fleet already in many training rooms, though Meta no longer sells it.

In a real room

The headset many programs already own

A guided walk-through in VR, the room replaced, or the real room kept through colour passthrough where a program needs it.

Practising feedback in a ward scenario.
Practising feedback in a ward scenario.
A museum scenario for guided exploration.
A museum scenario for guided exploration.
A colour passthrough view: the real room kept, digital panels added to it.
The real room kept, digital panels added.

Programs

Which programs run on it

A Quest Pro runs what a Quest 3 runs, and adds what a program does with a learner’s gaze.

An office scenario for practising conversation.
An office scenario for practising conversation.

Every Library title, and the builds that read the face

PTR VR Library titles run on standalone Meta Quest headsets, so difficult conversations, bias and inclusion and speaking up programs run here. Eye and face tracking suit a custom build where where a learner looks, and for how long, is part of the debrief.

A cafe scenario for practising supported movement.
A cafe scenario for practising supported movement.

What it does in a real room

Colour passthrough keeps the real room in view for a mixed reality scene, and the face tracking lets an avatar carry a learner’s expression into a shared scenario. The guided museum walk-through on the XR hub runs in VR here, the hall replacing the room.

Virtual reality at PTR covers what the replaced room adds to practice.

The fleet

What a fleet needs

Meta states that "Meta Quest Pro is no longer available", so a Quest Pro program runs on headsets an organisation already owns.

A facilitator adjusts a headset for a seated learner in a workshop room.
A facilitator adjusts a headset for a seated learner.

A fleet you own, managed to the end of its life

A device manager such as ArborXR enrols the fleet across brands, and PTR agrees suitable hardware with you when a session is planned, including when a fleet should move to Quest 3. Headsets and equipment has the IT list.

A participant rehearses in the headset while observers watch from another part of the room.
Observers watch a participant rehearse.

Who chooses it

Simulation centres and universities that bought a Quest Pro fleet for research and want it in the training room, and programs whose debrief asks where a learner looked.

Clinical educators and simulation leads and education describe the fit from their side.

What PTR ships

What PTR ships on it

The Library titles, and a guided walk-through in VR that a school group or a ward orientation can take.

People stand in a plain room, a woman gesturing as she speaks, wooden stools beside them, comparing the choices they made in a scenario.
Comparing choices after a scenario.

Library titles and guided walk-throughs

An XR fast build puts your own scenario on the fleet you have before production begins. The Vision Pro page shows the same walk-through in mixed reality, for a floor where the objects are already there.

Compare it with

Sibling devices, each on its own page

Questions

What do buyers ask about Meta Quest Pro?

Short answers, each with a link to the page that answers in full.

A learner moves inside a tracked space. A VR training scenario for what is extended reality.
A learner moves inside a tracked space.

Should we still build for Quest Pro?

Where the fleet exists, a build in Unity or Unreal Engine for Meta Quest runs across the family, so a program written for Quest Pro moves to Quest 3 when the fleet does.

A learner demonstrates limited head movement. A VR training scenario for immersive VR training questions answered.
A learner demonstrates limited head movement.

What does eye tracking add to a training scenario?

A record of where a learner looked and for how long, which a facilitator can bring into the debrief, and sharper rendering where the eyes rest. Branching scenarios and AI characters covers what a scenario does with that signal.

A facilitator stands among sound forms. A VR training scenario for what is extended reality.
A facilitator stands among sound forms.

Does it need a PC?

A Quest Pro runs standalone. A PC adds nothing a Library title needs; VIVE and Varjo covers the tethered class for professional simulation.

A wheelchair user and colleague rehearse a conversation. A VR training scenario for virtual reality training and simulation.
A wheelchair user rehearses at the table.

Start with the fleet you have

Tell us how many headsets your team owns, where the sessions will run and how large a group is. Talk to us or book a time with our team.

Running a Quest Pro fleet?

Open the contact form Schedule an Intro Call
Related pages

Sources

Each manufacturer statement at its source.

Practising support in a VR scenario.

Meta Quest Pro

Meta

The maker’s page states the headset is no longer available.

A facilitator adjusts a headset for a seated learner in a workshop room.

ArborXR

ArborXR

Device management across Meta, PICO, HTC and other headsets.

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PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
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Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
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I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
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Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
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