Inside the simulation: a person wearing a mixed-reality headset stands facing the viewer beside dark glowing consoles, a window onto floodlit plant structures at night.

XR / Headsets and devices / VIVE and Varjo

VIVE and Varjo headsets for professional simulation

Standalone and PC-tethered headsets with colour passthrough and eye tracking, for the simulation a control room or a cockpit asks for.

In a real room

When the simulation has to be exact

A procedure at a bench, a console under load, a vehicle on a road: the class of headset built for professional simulation.

A glow follows a hand across controls. A first person VR training scenario for virtual reality training and simulation, seen through the headset.
A glow follows a hand across controls.
Virtual hands hold a wheel beside a road. A first person VR training scenario for virtual reality training and simulation, seen through the headset.
Virtual hands hold a wheel beside a road.
Inside the simulation, a resuscitation bay is seen from the foot of an empty bed, equipment trolleys nearby, clinicians waiting on the wearer's call.
A resuscitation bay from the foot of the bed.

Programs

Which programs run on it

A tethered headset lets a scenario carry the detail a PC can render, and the eye tracking a debrief can use.

A participant rehearses a procedure. A VR training scenario for virtual reality training and simulation.
A participant rehearses a procedure.

Custom VR builds with a PC behind them

Clinical conversations inside a high-fidelity ward, an induction in a plant that is not built yet, a de-escalation scene under a control-room load. A custom build is scoped with you; the Library titles are built for standalone Meta Quest and PICO.

Two people inspect a machine structure. A VR training scenario for what is mixed reality.
Inspecting a machine structure.

What it does in a real room

HTC states "2448 x 2448 pixels per eye" for the VIVE Focus Vision, which runs standalone and streams PC content in DisplayPort mode. Varjo states "3840 x 3744 per eye resolution" and "Dual 20 megapixel cameras" for the Varjo XR-4, built for "training and simulation across air, land, and sea".

VR, AR or MR sets out what the room in view changes.

The fleet

What a fleet needs

A Varjo station is a Windows PC with an NVIDIA graphics card and a headset; a Focus Vision fleet runs standalone or tethered.

Two people test a controller beside a switch. A VR training scenario for what is virtual reality.
Testing a controller beside a switch.

A PC per station, and batteries that swap

HTC states a "Removable, swappable battery with battery life of up to 2 hours" and hot-swap "for up to 20 minutes" on its reserve, and pairs the headset with VIVE Business+ device management. ArborXR manages HTC beside Meta and PICO. Headsets and equipment lists the IT questions.

An incident controller waits for a decision. A first person VR training scenario for government and public sector, seen through the headset.
An incident controller waits for a decision.

Who chooses it

Simulation centres, defence and transport trainers, mining and utilities with a control room to rehearse, and research groups that measure gaze.

Mining and resources, transport and simulation leads describe the fit from their side.

What PTR ships

What PTR ships on it

PTR builds VR, AR and MR in Unity and Unreal Engine, and a tethered headset is where the engines have the most room.

A person wearing a VR headset inside one of PTR's role-play, perspective or procedural training scenarios, under pressure cues.
Inside a scenario, under pressure cues.

Custom builds in Unity and Unreal Engine

An XR fast build blocks out the space at full scale, puts the people the build is for inside it, and comes back with a decision. ArborXR lists People Tech Revolution with device support for HTC, Meta and PICO.

Compare it with

Sibling devices, each on its own page

Questions

What do buyers ask about VIVE and Varjo?

Short answers, each with a link to the page that answers in full.

A learner moves inside a tracked space. A VR training scenario for what is extended reality.
A learner moves inside a tracked space.

Do we need a Varjo for a conversation scenario?

No headset of this class is needed for a conversation: the Library titles run on standalone Meta Quest and PICO. Varjo suits a scene where fine detail and exact gaze matter, a cockpit, a console, an instrument.

A guide stands among forms arranged in depth. A first person VR training scenario for what is virtual reality, seen through the headset.
Forms arranged in depth, seen through the headset.

Can the same build run standalone and tethered?

A Focus Vision runs a build standalone and streams a heavier one from a PC, so a program can start on the headset and grow into the PC version. XR builds covers how a build is scoped.

Two people stand in a room. A VR training scenario for what is mixed reality.
Standing in a scanned room.

Who manages a tethered fleet?

A PC per station, a device manager for the headsets and a room booked around charging and swaps. How a pilot runs shows who does what on each side.

A facilitator and participant discuss a completed staged exchange. A VR training scenario for immersive XR.
A facilitator and participant discuss a completed run.

Bring us the simulation you need

Tell us the room, the equipment and the decision the build has to support. Talk to us or book a time with our team.

Planning professional simulation on VIVE or Varjo?

Open the contact form Schedule an Intro Call
Related pages

Sources

Each manufacturer statement at its source.

A glow follows a hand across controls. A first person VR training scenario for virtual reality training and simulation, seen through the headset.

VIVE Focus Vision

HTC VIVE

Resolution, view, swappable battery and VIVE Business+, in the maker’s words.

Inside the simulation, a resuscitation bay is seen from the foot of an empty bed, equipment trolleys nearby, clinicians waiting on the wearer's call.

Varjo XR-4 Series

Varjo

Resolution, passthrough cameras and intended use, in the maker’s words.

Two people test a controller beside a switch. A VR training scenario for what is virtual reality.

People Tech Revolution on ArborXR

ArborXR

Device support listed for HTC, Meta and PICO.

LABS DEMOS

Try what we're building.

Explore working demonstrations of immersive training, XR, AI and interactive experiences for healthcare, education, government and enterprise.

Explore Labs Demos ↗
The PRACTICE lane on PTR Labs Demos: three of its roleplay characters shown one after another in cinematic office settings, a golden-hour boardroom, a customer lounge and a dusk meeting room
PRACTICE
The PLAY lane on PTR Labs Demos: a slow moving view through three environments from the 360 Immersive Experience, a museum hall, a hospital room and a modern waterfront, animated from the experience's real 360 scenes
PLAY
The CREATE lane on PTR Labs Demos: a chibi character modelled on PTR's co-founder runs toward the camera through Scope Creep Sprint's world, leaping an office chair and a jammed printer
CREATE
The CONNECT lane: a six-person video call grid bringing a distributed organisation together, among them a woman using a wheelchair and a man dialling in from a greenhouse
CONNECT
The CONSULT lane: Simon leads an adaptive AI consultation, talking a client through a tailored recommendation shown on a tablet between them
CONSULT
The COLLABORATE lane: Leonie leads a co-design workshop at a whiteboard, mapping ideas with sticky notes while the group gathers around her
COLLABORATE
AI STUDIO DEMOS

Build and manage AI for your organisation.

See applied AI in action. Explore demos of digital twins, adaptive AI consultation and collaborative AI tools.

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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications... supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
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