XR / Headsets and devices / VIVE and Varjo
Standalone and PC-tethered headsets with colour passthrough and eye tracking, for the simulation a control room or a cockpit asks for.
In a real room
A procedure at a bench, a console under load, a vehicle on a road: the class of headset built for professional simulation.
Programs
A tethered headset lets a scenario carry the detail a PC can render, and the eye tracking a debrief can use.
Clinical conversations inside a high-fidelity ward, an induction in a plant that is not built yet, a de-escalation scene under a control-room load. A custom build is scoped with you; the Library titles are built for standalone Meta Quest and PICO.
HTC states "2448 x 2448 pixels per eye" for the VIVE Focus Vision, which runs standalone and streams PC content in DisplayPort mode. Varjo states "3840 x 3744 per eye resolution" and "Dual 20 megapixel cameras" for the Varjo XR-4, built for "training and simulation across air, land, and sea".
VR, AR or MR sets out what the room in view changes.
The fleet
A Varjo station is a Windows PC with an NVIDIA graphics card and a headset; a Focus Vision fleet runs standalone or tethered.
HTC states a "Removable, swappable battery with battery life of up to 2 hours" and hot-swap "for up to 20 minutes" on its reserve, and pairs the headset with VIVE Business+ device management. ArborXR manages HTC beside Meta and PICO. Headsets and equipment lists the IT questions.
Simulation centres, defence and transport trainers, mining and utilities with a control room to rehearse, and research groups that measure gaze.
Mining and resources, transport and simulation leads describe the fit from their side.
What PTR ships
PTR builds VR, AR and MR in Unity and Unreal Engine, and a tethered headset is where the engines have the most room.
An XR fast build blocks out the space at full scale, puts the people the build is for inside it, and comes back with a decision. ArborXR lists People Tech Revolution with device support for HTC, Meta and PICO.
Compare it with




Questions
Short answers, each with a link to the page that answers in full.
No headset of this class is needed for a conversation: the Library titles run on standalone Meta Quest and PICO. Varjo suits a scene where fine detail and exact gaze matter, a cockpit, a console, an instrument.
A Focus Vision runs a build standalone and streams a heavier one from a PC, so a program can start on the headset and grow into the PC version. XR builds covers how a build is scoped.
A PC per station, a device manager for the headsets and a room booked around charging and swaps. How a pilot runs shows who does what on each side.
Tell us the room, the equipment and the decision the build has to support. Talk to us or book a time with our team.
Planning professional simulation on VIVE or Varjo?
Each manufacturer statement at its source.

Resolution, view, swappable battery and VIVE Business+, in the maker’s words.

Resolution, passthrough cameras and intended use, in the maker’s words.

Device support listed for HTC, Meta and PICO.
XR / Headsets and devices / VIVE and Varjo
Standalone and PC-tethered headsets with colour passthrough and eye tracking, for the simulation a control room or a cockpit asks for.
In a real room
A procedure at a bench, a console under load, a vehicle on a road: the class of headset built for professional simulation.
Programs
A tethered headset lets a scenario carry the detail a PC can render, and the eye tracking a debrief can use.
Clinical conversations inside a high-fidelity ward, an induction in a plant that is not built yet, a de-escalation scene under a control-room load. A custom build is scoped with you; the Library titles are built for standalone Meta Quest and PICO.
HTC states "2448 x 2448 pixels per eye" for the VIVE Focus Vision, which runs standalone and streams PC content in DisplayPort mode. Varjo states "3840 x 3744 per eye resolution" and "Dual 20 megapixel cameras" for the Varjo XR-4, built for "training and simulation across air, land, and sea".
VR, AR or MR sets out what the room in view changes.
The fleet
A Varjo station is a Windows PC with an NVIDIA graphics card and a headset; a Focus Vision fleet runs standalone or tethered.
HTC states a "Removable, swappable battery with battery life of up to 2 hours" and hot-swap "for up to 20 minutes" on its reserve, and pairs the headset with VIVE Business+ device management. ArborXR manages HTC beside Meta and PICO. Headsets and equipment lists the IT questions.
Simulation centres, defence and transport trainers, mining and utilities with a control room to rehearse, and research groups that measure gaze.
Mining and resources, transport and simulation leads describe the fit from their side.
What PTR ships
PTR builds VR, AR and MR in Unity and Unreal Engine, and a tethered headset is where the engines have the most room.
An XR fast build blocks out the space at full scale, puts the people the build is for inside it, and comes back with a decision. ArborXR lists People Tech Revolution with device support for HTC, Meta and PICO.
Compare it with
Questions
Short answers, each with a link to the page that answers in full.
No headset of this class is needed for a conversation: the Library titles run on standalone Meta Quest and PICO. Varjo suits a scene where fine detail and exact gaze matter, a cockpit, a console, an instrument.
A Focus Vision runs a build standalone and streams a heavier one from a PC, so a program can start on the headset and grow into the PC version. XR builds covers how a build is scoped.
A PC per station, a device manager for the headsets and a room booked around charging and swaps. How a pilot runs shows who does what on each side.
Tell us the room, the equipment and the decision the build has to support. Talk to us or book a time with our team.
Planning professional simulation on VIVE or Varjo?
Each manufacturer statement at its source.

Resolution, view, swappable battery and VIVE Business+, in the maker’s words.

Resolution, passthrough cameras and intended use, in the maker’s words.

Device support listed for HTC, Meta and PICO.