XR / PTR VR Library

Speak to Me Normally

Speak to Me Normally offers a unique and empathetic perspective on social anxiety, designed from lived experience. Speak To Me Normally puts you inside the experience of social anxiety at work: users feel the emotional turmoil that people with social anxiety often endure, seen from the inside rather than described from the outside.

In-engine Quest capture of the Speak to Me Normally scenario: an animated avatar leans across a meeting table in an open-plan office, with other avatars working at desks in the background
An in-app scene from the shipped Speak to Me Normally build, captured inside a Meta Quest headset.

Who it was created with

Speak to Me Normally is designed from lived experience. PTR's published materials do not name an external partner organisation for this title, unlike Everyday Inclusion (Cornell University) or Lift VR (Kinspace). It sits within PTR's Equal Reality VR suite, alongside sibling titles Everyday Inclusion and Finding Common Ground.

What a session looks like

Speak to Me Normally generally runs between 4 and 10 minutes, in line with the rest of the Library. PTR's published case studies describe Library sessions delivered alongside a facilitated group debrief rather than viewed on their own; the branded in-headset dialogue choices shown above give a sense of how the experience presents its scenarios.

Where it has been used

PTR's published materials do not name a specific client engagement for Speak to Me Normally. For examples of how PTR runs Library titles with clients, see the Everyday Inclusion case study, delivered at Etihad Airways and Metro Trains.

Access and data

Some Library features need an internet connection. PTR states it does not collect personal data through the Library, though it may collect data for the purpose of app improvement and analytics.

Learn more

See the full PTR VR Library for the other Equal Reality VR, Mindshift VR and Lift VR titles, or try Speak to Me Normally for yourself through LABS DEMOS.