In January to March 2026, 77.1% of assessed residents rated their quality of life good or excellent, the national QI Program reports.
By Kim Loza, Head of Product at People Tech Revolution
77.1%
Residents rating quality of life good or excellent
QI Program, January to March 2026
64.0%
Residents answering through a proxy, same rating
QI Program, January to March 2026
7.1
Lifestyle officer minutes per resident per day
QI Program, January to March 2026
1 of 3
Queensland homes still running VR 8 weeks on
Miller et al., Australasian Journal on Ageing, 2024
The measure
Each quarter, residents rate 6 items, from independence and pain to social relationships and leisure activities (QI Program definitions).
The Royal Commission heard “devastating evidence about older people feeling isolated, lonely and bored” (Final Report), and Recommendation 22 asked for a quality of life tool. Reporting began in April to June 2023.
Scores of 19 to 24 count as good or excellent. Residents answer alone, with an interviewer, or through a proxy when cognitive impairment stops them answering.
The trend
The share rating it good or excellent rose from 69.4% in April to June 2023 to 77.1% in January to March 2026, a relative rise of 0.8% a quarter.
| Jun 2023 | Sep 2023 | Dec 2023 | Mar 2024 | Jun 2024 | Sep 2024 | Dec 2024 | Mar 2025 | Jun 2025 | Sep 2025 | Dec 2025 | Mar 2026 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quality of life | 69.4% | 72.5% | 72.6% | 72.8% | 73.2% | 74.5% | 75.0% | 75.4% | 75.4% | 75.9% | 76.7% | 77.1% |
| Consumer experience | 79.7% | 81.8% | 82.2% | 82.3% | 82.4% | 83.9% | 84.4% | 84.7% | 84.9% | 85.2% | 85.7% | 86.2% |
Percent of assessed residents, quarters ending June 2023 to March 2026. Source: AIHW GEN, QI Program tables, Table 1.1.
Consumer experience, which includes social connection, moved from 79.7% to 86.2%. The series is observational: it shows direction, not the reason.
So what for you: Read your quarterly QI result against this line before and after a lifestyle program.
In January to March 2026, 105,192 of 136,429 assessed residents rated it good or excellent, leaving 31,237 (22.9%) at moderate or lower.
Who scores lowest
Residents surveyed by proxy: 64.0% rated it good or excellent in January to March 2026, against 80.6% of residents who answered alone.
| Measure | Percent good or excellent |
|---|---|
| Self-completion | 80.6% |
| Interviewer facilitated | 79.2% |
| Proxy completion | 64.0% |
| All assessed residents | 77.1% |
Percent of assessed residents, January to March 2026. Source: AIHW GEN, QI Program tables, Table 2.1C.
Proxy completion is the route for residents who cannot answer for themselves. 54% of permanent residents had dementia in the 2021 to 2022 financial year (AIHW).
So what for you: A quality of life program has to reach residents who answer through a proxy.
It excluded residents with a formal dementia diagnosis (Miller et al. 2024).
| Measure | Percent good or excellent |
|---|---|
| 25th percentile home, all residents | 65.2% |
| Median home, all residents | 78.1% |
| 75th percentile home, all residents | 90.0% |
| 25th percentile home, proxy completion | 33.3% |
| Median home, proxy completion | 59.0% |
Percent of assessed residents per home, January to March 2026. Source: AIHW GEN, QI Program tables, Table 2.2.
A home’s own position says more than the national figure. For proxy surveys the median home reports 59.0%.
So what for you: Place your home on this spread before setting a pilot target.
Staff time
An average of 7.1 minutes per resident per day from lifestyle officers in January to March 2026, reported since staffing indicators started on 1 April 2025 (QI Program).
| Measure | Minutes per resident per day |
|---|---|
| Metropolitan homes | 6.7 |
| Regional centres | 7.0 |
| Rural and remote homes | 8.5 |
| All homes | 7.1 |
Minutes per resident per day, January to March 2026. Source: AIHW GEN, QI Program tables, Tables 2.1F and 3.2.
Their quality of life share is lower, 74.6% against 77.8% in metropolitan homes. The tables cannot show whether minutes and ratings are linked.
So what for you: Staff minutes are the budget a VR session draws on.
The median home records 6.9 and the 75th percentile 10.5. Nationally: 7.2 in July to September 2025, 7.3 in October to December.
The QUT program
Whether VR leisure sessions change social connection, in Queensland and then Victoria, with a peer reviewed paper on each phase (QUT).
Up to 4 sessions ran with 15 residents and 7 staff in 3 homes. Lockdowns cut the schedule, and 8 weeks later 1 of 3 homes still ran VR (Miller et al. 2024).
Where the general manager joined staff training, staff time was freed at once. The authors conclude uptake needs supportive senior management and a staff champion.
Care staff in 3 homes ran VR 1 day a week with the QUT toolkit. About 30 residents took part, and 71% of planned sessions ran (Wilding et al. 2024).
| Measure | Delivered of planned |
|---|---|
| Victoria, 2022: planned sessions delivered | 17 of 24 |
| Queensland, 2021: homes running VR 8 weeks later | 1 of 3 |
Counts from the papers, 2021 and 2022. Source: Miller et al. 2024; Wilding et al. 2024.
Staff were called away to transfers, every headset needed a staff member beside it, and no Victorian home had continuous on-site IT support.
So what for you: Book facilitator hours for every session before buying headsets.
A visiting VR provider asks less of staff time, the Victorian authors suggest, but staff and residents lose the chance to show care to each other through the activity.
The QUT Design Lab led it with Griffith, Melbourne, La Trobe and Monash universities; Leonie Sanderson of The Ageing Revolution was VR project manager (QUT News).
Outcomes
A moderate effect in older adults overall, 0.48 on quality of life and 0.641 on psychological wellbeing, and thinner, mixed evidence inside care homes.
| Measure | Standardised mean difference |
|---|---|
| Quality of life, higher (Trillo-CharlĂn 2026) | 0.48 |
| Psychological wellbeing, higher (Ke 2025) | 0.641 |
| Depression, lower (Ke 2025) | 0.608 |
| Depressive symptoms, lower (Su 2026) | 0.83 |
Standardised mean difference, VR against control, 2025 and 2026. Source: Trillo-CharlĂn et al.; Ke et al.; Su et al..
Across 14 studies and 839 participants, the pooled quality of life effect (0.48) was strongest in programs of 10 to 12 weeks or more than 600 minutes of exposure. Most reviews mix community and care settings.
So what for you: Plan 10 weeks or more if quality of life is the goal.
A long-term care review of 1,057 participants found 8 of 16 mental health studies positive and the effect uncertain (Li et al. 2022). In dementia, 4 of 10 studies found no change in overall symptoms (Wang et al. 2025).
Across 265 residents in 26 Hong Kong centres, health-related quality of life differed from control (Kwan et al. 2026). An Australian non-randomised trial found no apathy difference between VR and a laptop (Saredakis et al. 2021).
A review of 22 articles names local champions and staff training (Hung et al. 2023), the pattern the QUT homes showed.
Safety
Most tolerate it: 61% of nursing home residents completing every session reported no cybersickness at all, and 2 of 36 stopped early (Rmadi et al. 2023).
Another study lost 11% to cybersickness (Li et al. 2025). The toolkit sets sessions of 60 to 90 minutes, 5 to 10 minutes in VR at a time, at most 3 residents per facilitator (QUT toolkit).
The rules
The Strengthened Quality Standards ask providers to help residents “minimise boredom and loneliness” (Action 7.1.1) and to record changes in quality of life (Action 1.3.6).
The Aged Care Act 2024 gives a right to stay connected, including through “leisure, cultural, spiritual and lifestyle activities”.
In January to March 2026, 62 of 4,044 residential complaint concerns (1.5%) were about advocates, significant persons and social connection, a category that includes lifestyle activities (ACQSC).
The market
196,000 people lived in permanent residential care on 30 June 2025 (AIHW GEN), in 2,590 services run by 707 providers (AIHW GEN).
59% were aged 85 and over; 55% needed assisted mobility and 42% were not mobile (AIHW GEN).
VR was the most common enrichment technology, used by 13 of 20 survey respondents (65%), from a small sample (Waycott et al. 2022).
The evidence
A row per source, with its design and sample.
| Study | Design | Sample | What was measured | Result |
|---|---|---|---|---|
| AIHW GEN (2026), QI Program tables | National indicator | Care home residents | Quality of life, minutes | 77.1%; proxy 64.0% |
| Miller et al. (2024), Australasian Journal on Ageing | Qualitative case study | 3 homes, 15 residents, 7 staff | Continued use | 1 of 3 homes |
| Wilding et al. (2024), Archives of Gerontology and Geriatrics | Staff co-design | 3 homes | Staff-run VR | 17 of 24 sessions |
| Trillo-CharlĂn et al. (2026), JMIR Aging | Meta-analysis, RCTs | 839 participants | Quality of life | SMD 0.48 |
| Ke et al. (2025), General Hospital Psychiatry | Meta-analysis, RCTs | 802 older adults | Mood, wellbeing | SMD 0.641 |
| Su et al. (2026), PLOS Digital Health | Meta-analysis, RCTs | 746 older adults | Depression | SMD 0.83 |
| Li et al. (2022), International Journal of Nursing Studies | Systematic review | 1,057 residents | Mental health | 8 of 16 positive |
| Wang et al. (2025), Age and Ageing | Meta-analysis | People with dementia | Behavioural symptoms | 4 of 10 no change |
| Kwan et al. (2026), International Journal of Nursing Studies | Multi-centre RCT | 265 residents | Quality of life | Differed from control |
| Hung et al. (2023), Gerontology and Geriatric Medicine | Scoping review | 22 articles | Facilitators | Champions, training |
| Rmadi et al. (2023), Frontiers in Public Health | Tolerance study | 36 residents | Cybersickness | 61% none |
| Waycott et al. (2022), JMIR Aging | Survey | 20 survey responses | Technology in use | VR 65% |
Decisions
5 decisions, in the order a pilot meets them.
Board paper lines, ready to paste into a business case
In January to March 2026, 77.1% of assessed aged care residents rated their quality of life good or excellent, against 64.0% of residents surveyed by proxy (National Aged Care Mandatory Quality Indicator Program). A meta-analysis of randomised trials in older adults found a moderate quality of life effect from immersive VR (SMD 0.48, Trillo-CharlĂn et al., JMIR Aging, 2026), while in the QUT aged care program 1 of 3 Queensland homes still ran VR 8 weeks later (Miller et al., Australasian Journal on Ageing, 2024). Lifestyle officers provide an average of 7.1 minutes per resident per day (QI Program, January to March 2026), so facilitator time is the constraint to plan for.
The national indicators are observational and say nothing about VR; the VR studies are small.
PTR builds VR and AI roleplay programs for aged care teams and can plan a baseline and a follow-up measure into a pilot. Start with training for aged care educators, plan with how a pilot runs and business case and evaluation, and see immersive training and age tech. The QUT toolkit points facilitators to a course from Equal Reality, a subsidiary of People Tech Revolution.
Free to quote and cite with a link to this page. Name the version you read, so readers can see what has changed since.
APA 7
Loza, K. (2026, September 27). Quality of life in residential aged care: what the national indicators show, and where VR leisure fits (Version 2.0). People Tech Revolution. https://peopletechrevolution.com/insights/vr-aged-care-qut-study
Data: AIHW GEN QI Program: January to March 2026 supplementary tables and technical notes, and the July to September and October to December 2025 reports; GEN and AIHW resident data; ACQSC sector performance, January to March 2026; the QUT papers, reviews and trials in Sources. Read 26 September 2026.
| Version | Date | What changed |
|---|---|---|
| Version 2.0 | Rebuilt on national data: QI Program quality of life trend, completion format and home spread, lifestyle minutes, the QUT papers, reviews and trials. | |
| Version 1.0 | First published. |
Each dataset, paper and rule at its publisher or an open access copy.




Residents at 30 June 2025.

Dementia in permanent care.








VR use by enrichment staff.
In January to March 2026, 77.1% of assessed residents rated their quality of life good or excellent, the national QI Program reports.
By Kim Loza, Head of Product at People Tech Revolution
77.1%
Residents rating quality of life good or excellent
QI Program, January to March 2026
64.0%
Residents answering through a proxy, same rating
QI Program, January to March 2026
7.1
Lifestyle officer minutes per resident per day
QI Program, January to March 2026
1 of 3
Queensland homes still running VR 8 weeks on
Miller et al., Australasian Journal on Ageing, 2024
The measure
Each quarter, residents rate 6 items, from independence and pain to social relationships and leisure activities (QI Program definitions).
The Royal Commission heard “devastating evidence about older people feeling isolated, lonely and bored” (Final Report), and Recommendation 22 asked for a quality of life tool. Reporting began in April to June 2023.
Scores of 19 to 24 count as good or excellent. Residents answer alone, with an interviewer, or through a proxy when cognitive impairment stops them answering.
The trend
The share rating it good or excellent rose from 69.4% in April to June 2023 to 77.1% in January to March 2026, a relative rise of 0.8% a quarter.
| Jun 2023 | Sep 2023 | Dec 2023 | Mar 2024 | Jun 2024 | Sep 2024 | Dec 2024 | Mar 2025 | Jun 2025 | Sep 2025 | Dec 2025 | Mar 2026 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quality of life | 69.4% | 72.5% | 72.6% | 72.8% | 73.2% | 74.5% | 75.0% | 75.4% | 75.4% | 75.9% | 76.7% | 77.1% |
| Consumer experience | 79.7% | 81.8% | 82.2% | 82.3% | 82.4% | 83.9% | 84.4% | 84.7% | 84.9% | 85.2% | 85.7% | 86.2% |
Percent of assessed residents, quarters ending June 2023 to March 2026. Source: AIHW GEN, QI Program tables, Table 1.1.
Consumer experience, which includes social connection, moved from 79.7% to 86.2%. The series is observational: it shows direction, not the reason.
So what for you: Read your quarterly QI result against this line before and after a lifestyle program.
In January to March 2026, 105,192 of 136,429 assessed residents rated it good or excellent, leaving 31,237 (22.9%) at moderate or lower.
Who scores lowest
Residents surveyed by proxy: 64.0% rated it good or excellent in January to March 2026, against 80.6% of residents who answered alone.
| Measure | Percent good or excellent |
|---|---|
| Self-completion | 80.6% |
| Interviewer facilitated | 79.2% |
| Proxy completion | 64.0% |
| All assessed residents | 77.1% |
Percent of assessed residents, January to March 2026. Source: AIHW GEN, QI Program tables, Table 2.1C.
Proxy completion is the route for residents who cannot answer for themselves. 54% of permanent residents had dementia in the 2021 to 2022 financial year (AIHW).
So what for you: A quality of life program has to reach residents who answer through a proxy.
It excluded residents with a formal dementia diagnosis (Miller et al. 2024).
| Measure | Percent good or excellent |
|---|---|
| 25th percentile home, all residents | 65.2% |
| Median home, all residents | 78.1% |
| 75th percentile home, all residents | 90.0% |
| 25th percentile home, proxy completion | 33.3% |
| Median home, proxy completion | 59.0% |
Percent of assessed residents per home, January to March 2026. Source: AIHW GEN, QI Program tables, Table 2.2.
A home’s own position says more than the national figure. For proxy surveys the median home reports 59.0%.
So what for you: Place your home on this spread before setting a pilot target.
Staff time
An average of 7.1 minutes per resident per day from lifestyle officers in January to March 2026, reported since staffing indicators started on 1 April 2025 (QI Program).
| Measure | Minutes per resident per day |
|---|---|
| Metropolitan homes | 6.7 |
| Regional centres | 7.0 |
| Rural and remote homes | 8.5 |
| All homes | 7.1 |
Minutes per resident per day, January to March 2026. Source: AIHW GEN, QI Program tables, Tables 2.1F and 3.2.
Their quality of life share is lower, 74.6% against 77.8% in metropolitan homes. The tables cannot show whether minutes and ratings are linked.
So what for you: Staff minutes are the budget a VR session draws on.
The median home records 6.9 and the 75th percentile 10.5. Nationally: 7.2 in July to September 2025, 7.3 in October to December.
The QUT program
Whether VR leisure sessions change social connection, in Queensland and then Victoria, with a peer reviewed paper on each phase (QUT).
Up to 4 sessions ran with 15 residents and 7 staff in 3 homes. Lockdowns cut the schedule, and 8 weeks later 1 of 3 homes still ran VR (Miller et al. 2024).
Where the general manager joined staff training, staff time was freed at once. The authors conclude uptake needs supportive senior management and a staff champion.
Care staff in 3 homes ran VR 1 day a week with the QUT toolkit. About 30 residents took part, and 71% of planned sessions ran (Wilding et al. 2024).
| Measure | Delivered of planned |
|---|---|
| Victoria, 2022: planned sessions delivered | 17 of 24 |
| Queensland, 2021: homes running VR 8 weeks later | 1 of 3 |
Counts from the papers, 2021 and 2022. Source: Miller et al. 2024; Wilding et al. 2024.
Staff were called away to transfers, every headset needed a staff member beside it, and no Victorian home had continuous on-site IT support.
So what for you: Book facilitator hours for every session before buying headsets.
A visiting VR provider asks less of staff time, the Victorian authors suggest, but staff and residents lose the chance to show care to each other through the activity.
The QUT Design Lab led it with Griffith, Melbourne, La Trobe and Monash universities; Leonie Sanderson of The Ageing Revolution was VR project manager (QUT News).
Outcomes
A moderate effect in older adults overall, 0.48 on quality of life and 0.641 on psychological wellbeing, and thinner, mixed evidence inside care homes.
| Measure | Standardised mean difference |
|---|---|
| Quality of life, higher (Trillo-Charlín 2026) | 0.48 |
| Psychological wellbeing, higher (Ke 2025) | 0.641 |
| Depression, lower (Ke 2025) | 0.608 |
| Depressive symptoms, lower (Su 2026) | 0.83 |
Standardised mean difference, VR against control, 2025 and 2026. Source: Trillo-Charlín et al.; Ke et al.; Su et al..
Across 14 studies and 839 participants, the pooled quality of life effect (0.48) was strongest in programs of 10 to 12 weeks or more than 600 minutes of exposure. Most reviews mix community and care settings.
So what for you: Plan 10 weeks or more if quality of life is the goal.
A long-term care review of 1,057 participants found 8 of 16 mental health studies positive and the effect uncertain (Li et al. 2022). In dementia, 4 of 10 studies found no change in overall symptoms (Wang et al. 2025).
Across 265 residents in 26 Hong Kong centres, health-related quality of life differed from control (Kwan et al. 2026). An Australian non-randomised trial found no apathy difference between VR and a laptop (Saredakis et al. 2021).
A review of 22 articles names local champions and staff training (Hung et al. 2023), the pattern the QUT homes showed.
Safety
Most tolerate it: 61% of nursing home residents completing every session reported no cybersickness at all, and 2 of 36 stopped early (Rmadi et al. 2023).
Another study lost 11% to cybersickness (Li et al. 2025). The toolkit sets sessions of 60 to 90 minutes, 5 to 10 minutes in VR at a time, at most 3 residents per facilitator (QUT toolkit).
The rules
The Strengthened Quality Standards ask providers to help residents “minimise boredom and loneliness” (Action 7.1.1) and to record changes in quality of life (Action 1.3.6).
The Aged Care Act 2024 gives a right to stay connected, including through “leisure, cultural, spiritual and lifestyle activities”.
In January to March 2026, 62 of 4,044 residential complaint concerns (1.5%) were about advocates, significant persons and social connection, a category that includes lifestyle activities (ACQSC).
The market
196,000 people lived in permanent residential care on 30 June 2025 (AIHW GEN), in 2,590 services run by 707 providers (AIHW GEN).
59% were aged 85 and over; 55% needed assisted mobility and 42% were not mobile (AIHW GEN).
VR was the most common enrichment technology, used by 13 of 20 survey respondents (65%), from a small sample (Waycott et al. 2022).
The evidence
A row per source, with its design and sample.
| Study | Design | Sample | What was measured | Result |
|---|---|---|---|---|
| AIHW GEN (2026), QI Program tables | National indicator | Care home residents | Quality of life, minutes | 77.1%; proxy 64.0% |
| Miller et al. (2024), Australasian Journal on Ageing | Qualitative case study | 3 homes, 15 residents, 7 staff | Continued use | 1 of 3 homes |
| Wilding et al. (2024), Archives of Gerontology and Geriatrics | Staff co-design | 3 homes | Staff-run VR | 17 of 24 sessions |
| Trillo-Charlín et al. (2026), JMIR Aging | Meta-analysis, RCTs | 839 participants | Quality of life | SMD 0.48 |
| Ke et al. (2025), General Hospital Psychiatry | Meta-analysis, RCTs | 802 older adults | Mood, wellbeing | SMD 0.641 |
| Su et al. (2026), PLOS Digital Health | Meta-analysis, RCTs | 746 older adults | Depression | SMD 0.83 |
| Li et al. (2022), International Journal of Nursing Studies | Systematic review | 1,057 residents | Mental health | 8 of 16 positive |
| Wang et al. (2025), Age and Ageing | Meta-analysis | People with dementia | Behavioural symptoms | 4 of 10 no change |
| Kwan et al. (2026), International Journal of Nursing Studies | Multi-centre RCT | 265 residents | Quality of life | Differed from control |
| Hung et al. (2023), Gerontology and Geriatric Medicine | Scoping review | 22 articles | Facilitators | Champions, training |
| Rmadi et al. (2023), Frontiers in Public Health | Tolerance study | 36 residents | Cybersickness | 61% none |
| Waycott et al. (2022), JMIR Aging | Survey | 20 survey responses | Technology in use | VR 65% |
Decisions
5 decisions, in the order a pilot meets them.
Board paper lines, ready to paste into a business case
In January to March 2026, 77.1% of assessed aged care residents rated their quality of life good or excellent, against 64.0% of residents surveyed by proxy (National Aged Care Mandatory Quality Indicator Program). A meta-analysis of randomised trials in older adults found a moderate quality of life effect from immersive VR (SMD 0.48, Trillo-Charlín et al., JMIR Aging, 2026), while in the QUT aged care program 1 of 3 Queensland homes still ran VR 8 weeks later (Miller et al., Australasian Journal on Ageing, 2024). Lifestyle officers provide an average of 7.1 minutes per resident per day (QI Program, January to March 2026), so facilitator time is the constraint to plan for.
The national indicators are observational and say nothing about VR; the VR studies are small.
PTR builds VR and AI roleplay programs for aged care teams and can plan a baseline and a follow-up measure into a pilot. Start with training for aged care educators, plan with how a pilot runs and business case and evaluation, and see immersive training and age tech. The QUT toolkit points facilitators to a course from Equal Reality, a subsidiary of People Tech Revolution.
Free to quote and cite with a link to this page. Name the version you read, so readers can see what has changed since.
APA 7
Loza, K. (2026, September 27). Quality of life in residential aged care: what the national indicators show, and where VR leisure fits (Version 2.0). People Tech Revolution. https://peopletechrevolution.com/insights/vr-aged-care-qut-study
Data: AIHW GEN QI Program: January to March 2026 supplementary tables and technical notes, and the July to September and October to December 2025 reports; GEN and AIHW resident data; ACQSC sector performance, January to March 2026; the QUT papers, reviews and trials in Sources. Read 26 September 2026.
| Version | Date | What changed |
|---|---|---|
| Version 2.0 | Rebuilt on national data: QI Program quality of life trend, completion format and home spread, lifestyle minutes, the QUT papers, reviews and trials. | |
| Version 1.0 | First published. |
Each dataset, paper and rule at its publisher or an open access copy.




Residents at 30 June 2025.

Dementia in permanent care.








VR use by enrichment staff.