Games & Interactive Experiences

Carked It!

Carked it is how Australians say died. It is also the name of a card game about life, death and beyond, made by The Ageing Revolution, the company Simon Lowe and Leonie Sanderson started long before PTR existed.

A game about life, death and beyond

Three decks, a table of people, and permission to laugh at the one subject a table usually steers around. Good Design Australia's entry page calls it an "ice-breaker to facilitate difficult discussions about life, death and what we want".

The Carked It! card game laid out on white: a black box with a skull in a party hat, a how to play booklet, and three stacked decks of green, yellow and blue cards.
The box, the booklet and the three decks. Image: the Australian Good Design Award entry, The Ageing Revolution.

What is in the box

A black box with a skull in a party hat on the lid, a booklet, and three decks in green, yellow and blue. The game's own site translates the title for anybody who needs it: "Australian slang term for when something/someone has died".

The same page puts the case in one line. "We all have an eventual demise may as well plan for it while you can!"

Green cards from the LIVE deck spread face up around the box, illustrated with a life drawing easel, a paintbrush on a coffin and a diver, each card carrying a small printed task.
The green deck, photographed for the award entry.

The green deck: LIVE

Things worth doing while you still can. Sit for a life drawing class, paint your own coffin, swim with something wild, confess the crush you never mentioned.

The yellow deck: DIE

How it might actually happen, drawn with a straight face and a joke underneath. A quick one, a slow one, and a few endings only a card game would offer you.

Yellow cards from the DIE deck fanned across a table beside the box, each illustrated with a different way of dying and titled in white capitals.
The yellow deck, photographed for the award entry.
Blue cards from the BYE deck scattered face up, with titles about messages from the beyond, talking to loved ones, coffin confessions and donations.
The blue deck, photographed for the award entry.

The blue deck: BYE

What is left behind once you are not there to manage it. Messages for afterwards, a confession in the coffin, where the money goes, what gets said at the end.

The box carries a how to play booklet, and the award entry describes a Starter Will kit designed alongside it.

How it is played

Somebody at the table becomes the Funeral Director. Everybody else finds out how they die, argues for the life they want to spend first, and then settles what happens once they are gone.

A man in a wide-brimmed hat holds a Carked It! card up to camera above a wooden table with the decks spread out below him.
How to Play Carked It!
Simon gives a step-by-step guide to the game. The Ageing Revolution, 2025.

Set the decks down, then find out how you go

Nominate a Funeral Director, separate the cards into 3 decks face down, and count them out: 68 LIVE cards, 48 DIE cards, 68 BYE cards. The person whose birthday falls closest to Halloween goes first.

Starting with Player 1, each player draws a DIE card, places it face up and shares their fate with the others.

Then the Funeral Director deals 5 LIVE cards facedown to each player, and everyone else argues for the last days the dying player should spend, until all players have chosen 2 LIVE cards. The BYE deck is dealt the same way, five cards each, and repeats until all players have chosen 2 BYE cards.

A player still holding the Eulogy Wildcard can play it face up for a chance to earn and award bonus points, which puts two people on their feet for 30 seconds each, honouring somebody who is sitting right there listening. Whoever ends with the most points is crowned the Legendary Death Doula.

The people who made it

A studio built around ageing, a tabletop game designer, an illustrator, and a network of people whose working life is death.

The team board from the award entry: a grid of portrait photographs above the logos of the participating organisations, including The Ageing Revolution, Guildmaster, Hummingbird House, the Good Death Impact Network and the Australian Centre for Social Innovation.
The team board and the participating organisations. Image: the Australian Good Design Award entry, The Ageing Revolution.

A company about ageing, and the people it called in

Carked It! came out of The Ageing Revolution, the Brisbane company Simon Lowe and Leonie Sanderson founded in 2015 after driving around Australia asking older people what ageing was actually like.

The game's own introduction names the team behind it: Simon Lowe, Hannah Ford-Morgan of Guildmaster Games as the game designer he sought out, and artist Miki Brogan, whose involvement the team called a stroke of artistic genius as she crafted the visuals that would define the game's identity. The game was co-designed with the Good Death Impact Network.

The Carked It! wordmark, heavy white capitals with a lightning bolt through the letter E, outlined in black.
Carked It!, the game's own mark.
The Ageing Revolution logo: a blue arrow curving into a full circle around a green ring and a blue oval, beside the words the ageing revolution.
The Ageing Revolution, the company behind the game.

From Three Days to Die to a party hat

The design entry keeps every version, from the plain black box to the one that finally made people laugh.

The prototypes board from the award entry: early character sketches and cemetery reference photographs above rows of boxes, from the early Three Days to Die name in black to the final Carked It! with a skull in a party hat.
Initial designs and prototypes. Image: the Australian Good Design Award entry, The Ageing Revolution.

What the design board shows

The board on this page runs the versions in rows, from the early Three Days to Die name on a black box to the final Carked It! with a skull in a party hat. The game that was tested under the first name was introduced to its testers as "an exciting new game designed to get the nation talking about death, dying and end of life planning!"

Good Design Australia's entry describes two years of development with palliative care staff and young people consulting on it, and a mascot drawn on purpose to be gender neutral, ageless and colour diverse, so that nobody at the table is the one being talked about.

Tested where people actually talk

A Probus meeting, a pub, somebody's back deck, and then the rooms where death is the job.

The testing board from the award entry: two completed playtest feedback forms with handwritten notes above three photographs of groups playing the game at a Probus meeting, in a pub and around an outdoor table at home.
Testing groups and playtest feedback. Image: the Australian Good Design Award entry, The Ageing Revolution.

Where it went before it went on sale

The board names the rooms: a Probus club, a pub test, a game played at home, and the Good Death Impact Network, the Australian Centre for Social Innovation, Hummingbird House, LGBTQIA+ social groups and the Brisbane Global Game Jam.

The handwritten notes beside them are the ones that changed the game, including how to win being unclear and the pitch needing to sit on the box before anybody deals.

Seen at the table

Good Design Australia calls it an ice-breaker for difficult discussions about life, death and what we want. The Ageing Revolution films it: game play at a pub, and a short cut of death-defying reviews from their customers.

Two people sit at a wooden pub table with beers and the Carked It! cards spread between them, looking up at the camera.
Carked it! game play at pub
Game play at a pub. The Ageing Revolution, 2024.
Carked It! artwork of a laughing skeleton sitting in a cooking pot of red steam.
Carked It Reviews
Death-defying reviews from the people who played it. The Ageing Revolution, 2023.
"Players who can see the funny side of just about anything/everything will have a riot."

Games Gazette UK, quoted on the game's own site.

"This game was awesome! Non-stop laughs and curious conversations about everything!"

Anna - Australia, from the reviews on carkedit.com.

An Australian Good Design Award

Good Design Australia lists it under Social Impact, co-designed with the Good Death Impact Network.

  • The awarded Carked It! card game: the black box with its party hat skull beside the three decks of cards.

    Carked It! / The Ageing Revolution

    Australian Good Design Award, Social Impact

    The game was co-designed with the Good Death Impact Network. Read the award entry

The Good Death Impact Network

Carked It! arrived with a funder attached, and The Ageing Revolution names it on the game's own site.

The Ageing Revolution's own account of where the game came from reads: "This unconventional party game, that encourages and stimulates better conversations around dying and death, has been co-designed and partially funded by the Good Death Impact Network." The same page says the game was "created as a project by The Ageing Revolution", an organisation that began as a force to address ageism.

The same page names what supports the network itself: "Supported by The Wicking Trust, this impact network gives its members time out of business-as-usual to look up and see the bigger picture." The testing board names the Good Death Impact Network, Hummingbird House and the Australian Centre for Social Innovation among the groups the game was tested with.

Play it online, buy the box, take the Will Kit

Three doors into the same conversation, all of them on The Ageing Revolution's own site.

Play online

The game's own navigation carries a Play Online door. It opens CarkedIt Online.

play.carkedit.com

Buy the physical game

Carked It! First Edition, sold from the game's own shop. "The hilarious Australian-made game that will help you get ready for your final days!"

The Carked It! shop

Take the Will Kit

A free download. In the game's own words it "does include information about the decisions you will need to make and it offers a great starting point for you to let your loved ones know what your wishes are".

The Carked It Will Kit, PDF

The game's Serious Stuff page asks the question the cards keep circling. "Do people know what you want when you are taken to hospital?" The same page answers it: "make sure people do know by completing an Advance Care Plan". The Will Kit sits on the page beside it, free to download.

The work PTR does now

People Tech Revolution's virtual reality training and AI roleplay are on this site.

Someone else's side of it, close enough to answer.
The hard sentence, said once before it counts.

A card takes the weight off the person who would otherwise have to raise it. So does a headset, and so does a practice partner who cannot be embarrassed. That is what PTR means by safe spaces for difficult conversations and situations, and Carked It! is where it is easiest to see.

Who reaches for it

The testing board answers that. It names the groups the game went to: the Good Death Impact Network (death professionals), the Australian Centre for Social Innovation (design innovation), Hummingbird House (children and young people), LGBTQIA+ social groups and the Brisbane Global Game Jam.

Where to find it

The Ageing Revolution is a separate company and Carked It! is its game, sold from its own site.

Sources

  • The lead photograph from the award entry: the Carked It! box, its booklet and the three decks laid out on white.

    Carked It! A Card Game About Life, Death and Beyond

    Good Design Australia, Australian Good Design Awards

    The award entry: the credits, the Social Impact category and the design process boards. good-design.org

  • The Carked It! wordmark as it appears at the top of the game's own website.

    Carked It!

    The Ageing Revolution, product site

    Where the game is sold, and the source of the two brand marks above. carkedit.com

  • The team board from the award entry, the same group of people the Meet the Creators post introduces.

    Meet the Creators

    Carked It! blog

    Names Simon Lowe, Hannah Ford-Morgan of Guildmaster Games and artist Miki Brogan. The printed testing sheet on the design board reads Three Days to Die, while this post calls the earlier design Two Days To Die. Read the post

  • A man in a wide-brimmed hat holds a card up to camera above a table of Carked It! decks, the opening frame of the rules video.

    How to Play

    Carked It!, the game's own rules page

    The Funeral Director, the three decks and their card counts, the Halloween birthday, the LIVE and BYE phases, the Eulogy Wildcard and the Legendary Death Doula. The deck counts and the deal in the How it is played band are quoted from here. carkedit.com/how-to-play

  • The Ageing Revolution logo, a blue arrow curving into a full circle around a green ring, as it appears at the top of the Our Story page.

    Our Story, and Serious Stuff

    Carked It!, The Ageing Revolution

    The Good Death Impact Network co-design and funding, The Wicking Trust, the advance care planning question and the free Will Kit. Our Story and Serious Stuff

  • Two people at a pub table with the Carked It! cards between their glasses, the opening frame of the pub gameplay clip.

    The Ageing Revolution on YouTube

    The channel that films the game being played

    Where the three clips on this page come from. The Ageing Revolution channel

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