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One situation your team wants handled better is enough to start. Here is what the conversation looks like, from the first call to the day the build ships.

Try a demo before you talk to us: practise a conversation with an AI, or talk to Simon's twin.

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An open door with the light on.

Getting in touch is the easy part

No supplier panel, no specification, no quarter of lead time. The message goes to a person and it comes back from one, usually with a question about the situation rather than a menu of products.

What that first exchange is trying to settle is straightforward: whether the thing you want practised is worth building at all.

Telling us the situation, not the solution.

What to bring

Tell us who has the conversation, where it happens and what goes wrong when it is unrehearsed. That is the whole first brief.

If you have a program already, bring it. Mater Education brought an existing culture program; Google brought real incidents from its own workplace. Both were built on, not replaced.

The first call

A video call that ends with a yes, a no, or a question we need answered before anything is built.

The first call, with the people who will use the build.

A yes, a no, or a question

We ask whether practising this in real life is dangerous, impossible, counterproductive or expensive. If it is none of those, we say so and stop there, including when that means telling you not to buy VR, AR or AI from us.

If it is, you leave the call knowing which technology fits, roughly how long the work takes, and who needs to be in the first workshop.

How we decide the work is real

Five stages, from the first workshop to the years after launch

The same five stages run every PTR project. Each has a room it happens in and a thing you hold at the end of it.

Across the table at the first consultation.

Stage one, weeks one to four

Discovery and consultation

We start with your goals, the people who will use the build and the technology that fits them.

You hold: a clear answer on whether XR or AI earns its place, and a scope for the workshops.

A co-design workshop at the whiteboard.

Stage two, weekly with your team

Co-design workshops

Your practitioners shape the scenarios in their own language: an alignment session, a concept, scripts, storyboards and agreed constraints. Lived experience sits at the table as an equal.

You hold: signed-off scripts and storyboards that your own people wrote.

Two builders, one floating panel between their screens.

Stage three, months two to six

Prototyping and development

Environments, characters and features are built and rebuilt: draft builds, two to three feedback rounds and short fortnightly check-ins so nothing drifts from the brief.

You hold: a draft build in your hands at the end of each round.

A tester in the headset while a builder adjusts the screen.

Stage four, before launch

Testing and deployment

The build goes to the people it is for, on the platforms they use, with the accessibility check done first. Then it ships with analytics and support built in.

You hold: a build your own people have used, and the record of what they said.

The handover: a build in someone else's hand.

Stage five, after launch

Ongoing support

Guides and workbooks, a high-level review, and a team that stays with the experience as it changes, with clear approval and content-oversight accountability rather than a one-off sign-off.

You hold: a program your own facilitators run, the way Mater Education runs its own.

"Our ethos from the beginning has been about co-designing solutions alongside people with lived experiences."

Simon Lowe, PTR's co-founder and joint chief executive.Simon Lowe
Co-founder and joint CEO, People Tech Revolution. SAE Insights

What you leave with

Not a deck, not a proposal, not a quote for a quarter of work: a working build your own people have already used, and a clear answer on whether to go further.

A working build on a screen, ready to hand to a colleague.
A web experience that runs in a browser.
An AI practice partner on a screen, no headset in the room.

And a build that changes with you

The first version is a starting point, not the final word. It keeps changing while your people use it.

A prototype on the table, and a client in the headset.

Decisions get made on the build, not on a slide about it

For a Fast Build, two weeks in you have something to open on a phone or put in front of a customer.

For a custom program, every feedback round ends with a draft your practitioners have tried, and the next workshop starts from what they said.

What a Fast Build is

It ends in a conversation

Every route through this page arrives at the same place: two people, one situation, and an honest answer about what can be done with it.

Two chairs, both taken, mid conversation.

Two chairs, both taken

The first call, the co-design workshop and every review round are the same shape: someone who lives the situation, someone who builds the rehearsal for it, and an hour spent agreeing what actually happens in the room.

Nothing on this page replaces that hour. The rest of it is how the hour gets arranged.

If the question will not wait

Arranging a first call takes a week. A question does not always give you a week.

A question asked long after hours.

Ask now, book the call for later

Simon's twin answers from material PTR has approved, at whatever hour you are reading this, and books time with a person when the answer needs one.

How the twin works

Where to go next

The approach in full, the three things PTR builds, and the work clients have already run.

And more places to look

What a Fast Build ships in two weeks, the case studies clients have already run, and Didymo, PTR's own digital twin product.

LABS DEMOS

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WHAT CLIENTS SAY
Keia Hobbs, MD
PTR demonstrated a profound understanding of the intricacies of human behaviour, crucial in crafting meaningful and impactful experiences. I wholeheartedly endorse PTR and their commitment to creating impactful experiences.
Keia Hobbs, MD
Assistant Dean of Graduate Medical Education, University of Illinois Chicago
Martine McCash
Over the past six months, XRHealth Australia has worked closely with People Tech Revolution to co-design innovative immersive applications for a WorkSafe Victoria-funded pilot supporting workplace mental health and recovery in the transport industry. Simon and his team have been exceptional collaborators: creative, responsive and genuinely committed to human-centred design. Their ability to understand clinical and operational needs and translate complex ideas into safe, realistic VR environments has made the partnership both productive and enjoyable. Together, we are developing practical, evidence-informed tools that build confidence, resilience and coping strategies through structured, real-world scenarios. I highly recommend People Tech Revolution as a trusted technology partner.
Martine McCash
Vice President - Services, XRHealth Australia
Sally Wagnon
From the initial concept discussions to the final execution, PTR demonstrated a commitment to guiding us through what was completely new territory. Their approach was structured and transparent and they always let us know what was achievable given the timeframe and budget.
Sally Wagnon
Senior Campaign Manager, 89 Degrees East
Nic Barry
I don't think role plays will ever cut it again in this space. Participants are able to empathise and discuss the experiences... with detail that just wouldn't be possible without actually experiencing it themselves.
Nic Barry
Digital Learning & Organisational Capability, Domain Group
Rhonda Brighton-Hall
They jump back, step away, they gasp, they try to find their voice, they ask to be included and when dismissed, they physically shrink. And when they can't do any of those things, the learning sticks and the real conversations begin.
Rhonda Brighton-Hall
CEO, MWAH - Making Work Human Again
Sean Hunter
Working with the PTR team has been great and I look forward to continuing the relationship and developing more VR training.
Sean Hunter
Director of Systems Transformation, Mater and Mater Education
Christine Mudavanhu
We work together with People Tech Revolution to codesign experiences and we are both committed to creating psychologically safe environments and workspaces.
Christine Mudavanhu
Founder and Principal Consultant, Utano Global
SWGJ Program Lead
VR will be a game changer, helping us create ongoing opportunities for deliberate and safe practice following the live workshop experience.
SWGJ Program Lead
Speaking with Good Judgement Program Lead, Mater Education
Built with organisations around the world.
Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce Amazon Abinbev Domain Group Nsw Police Force State Farm Uic Austrade Colorado College Douglas Partners Htc Lake Michigan College Montana State University Optus Accelerator Enterprising Women Procter Gamble Games Done Legit Central Coast Council Thales Valdosta State University Advance Queensland Salesforce
Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me Exxonmobil Google Cornell University Royal Australian Navy Gsk Jpmorgan Booz Allen Coachella Georgian College King Wood Mallesons Macquarie Johns Hopkins University Ntuc Income Pomfret School Qut Pwc Servicenow University Of Colorado Watermark Telstra Foundation Enterprising Me
Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East Mayo Clinic Etihad Airways Commonwealth Bank Mater Viacom Cbs University Of Illinois Bcg Charles Darwin University Ibm Nyc Department Of Education Mcci Intel Nsw Family Community Services Port Macquarie Hastings Council Queensland Government Singularity University Southern New Hampshire University University Of Twente Woodside 89 Degrees East
Simon Lowe in conversation, hands raised mid-sentence in an armchair
Didymo

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