---
title: "Equal Reality VR: inclusion titles in the PTR VR Library"
description: "Equal Reality VR titles on bias, discrimination and allyship: Everyday Inclusion, Finding Common Ground and Speak to Me Normally, with published results."
canonical: https://peopletechrevolution.com/xr/ptr-vr-library/equal-reality-vr
---

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     canonical document; this file is the same words without the markup. -->

[XR](https://peopletechrevolution.com/xr) / [PTR VR Library](https://peopletechrevolution.com/xr/ptr-vr-library) / Equal Reality VR

# Equal Reality VR: feel exclusion from the inside, then practise the response

Immersive titles on discrimination, bias, allyship and intersectionality from Equal Reality, a subsidiary of People Tech Revolution, in the PTR VR Library.

The story

## Built to make bias felt, not described

Equal Reality builds VR that lets people feel discrimination from the inside, then decide what to do about it. Its titles sit in the [PTR VR Library](https://peopletechrevolution.com/xr/ptr-vr-library) as Equal Reality VR, alongside Mind Shift VR and Lift VR.

An open-plan office, a remark, a choice.

A visitor beside a bare reception desk.

A young woman waits in the staff room.

The titles

## A title for each conversation

Pick the moment your people find hardest: everyday bias, discrimination at the counter, or anxiety at work.

Colleagues with a panel of responses.

### [Everyday Inclusion](https://peopletechrevolution.com/xr/ptr-vr-library/everyday-inclusion)

Unconscious bias, microaggressions and intersectionality, each followed by the conversation a manager has to lead. Co-designed with Cornell University and Angela Winfield, and available in English, French and German.

Answering a customer across the counter.

### [Finding Common Ground](https://peopletechrevolution.com/xr/ptr-vr-library/finding-common-ground)

Discrimination at a customer-facing counter: first from the side it lands on, then as the colleague expected to act. Built from a real incident with an Australian bank.

A colleague leans in to speak.

### [Speak to Me Normally](https://peopletechrevolution.com/xr/ptr-vr-library/speak-to-me-normally)

Social anxiety at work, felt from the inside and designed from lived experience. Dialogue choices mean the learner has to speak, and hears what happens next.

How a session runs

## A headset, a facilitator and a debrief

The titles run on standalone headsets inside a facilitated workshop. The conversation afterwards is where a feeling becomes a decision about behaviour.

A facilitator and participant talk it through.

### In a room, or in a browser

Most groups take turns in the headset, then talk it through with a facilitator. When headsets could not be shared, ViacomCBS staff met Equal Reality’s [Unpacking Bias](https://sites.google.com/equalreality.com/partner/training/unpacking-bias) as browser simulations followed by facilitated video workshops.

Results

## What organisations reported, credited to Equal Reality

Organisations that ran Equal Reality training, and what their people reported in Equal Reality’s case studies and a peer-reviewed paper.

A facilitator guides workshop participants.

### [J.P. Morgan](https://peopletechrevolution.com/work/case-studies/jp-morgan-inclusion-pilot)

Local staff ran 7 events in 5 countries, with over 200 participants and no on-site support from Equal Reality. 97% found VR more engaging than traditional training techniques.

Objects beneath a streetlight, through the headset.

### [Domain Group](https://peopletechrevolution.com/work/case-studies/domain-group-inclusion-rollout)

Equal Reality and mwah. ran workshops for Domain’s 643 employees. 89% of respondents said the VR made them more receptive to the workshop that followed.

A video call grid of colleagues.

### [ViacomCBS](https://peopletechrevolution.com/work/case-studies/viacomcbs-unpacking-bias)

Unpacking Bias was co-designed with ViacomCBS employees from their own lived experience and run remotely. 400+ users took part, with a Net Promoter Score of +54.

People practise a service conversation.

### [A major bank](https://peopletechrevolution.com/work/case-studies/bank-lgbtq-inclusion-pilot)

In Finding Common Ground, staff were the customer refused and then the colleague who saw it happen. Of the 161 participants, 96% felt prepared to act if they saw this behaviour at work.

A video call scenario, Google training.

### [Google](https://peopletechrevolution.com/work/case-studies/google-vr-dei-training)

A [peer-reviewed paper](https://peopletechrevolution.com/uploads/docs/people-tech-revolution-google-vr-inclusion-training-chi-2024.pdf) at ACM CHI 2024 evaluated inclusion training built with Equal Reality. The 7 trainees who returned the optional survey gave 82% average agreement that it was better than Google’s standard DEI training.

[Download the Google research paper PDF](https://peopletechrevolution.com/uploads/docs/people-tech-revolution-google-vr-inclusion-training-chi-2024.pdf)

A colleague across a bare table.

### [Cornell University](https://peopletechrevolution.com/work/case-studies/everyday-inclusion-cornell)

Everyday Inclusion was co-designed with Cornell and Angela Winfield, who kept every scene grounded in experiences of bias people had reported. It has since run with airlines, rail operators and technology companies.

People compare VR Library scene cards.

### Bring a title to your team

Tell us the conversation your people find hardest, and we will suggest a title and a workshop around it. Titles can run alongside custom builds, AI roleplay and facilitated sessions for [bias and inclusion](https://peopletechrevolution.com/training/bias-and-inclusion). [Talk to us](https://peopletechrevolution.com/talk-to-us) or [book a time with our team](https://calendly.com/simon-ptrvr/30min?utm_content=libequalrealityvr).

Related pages

- [PTR VR Library](https://peopletechrevolution.com/xr/ptr-vr-library)

- [Mind Shift VR](https://peopletechrevolution.com/xr/ptr-vr-library/mind-shift)

- [Lift VR](https://peopletechrevolution.com/xr/ptr-vr-library/lift-vr)

- [Immersive training & roleplay](https://peopletechrevolution.com/training/vr-training-and-roleplay)

- [Workplace & enterprise](https://peopletechrevolution.com/work/industries/workplace-enterprise)

- [All case studies](https://peopletechrevolution.com/work/case-studies)

Want an Equal Reality title for your team?

[Open the contact form](https://peopletechrevolution.com/xr/ptr-vr-library/equal-reality-vr#contact)
Ask our CEO Simon Lowe’s Digital Twin a question

## Sources

Each result and review at its source.

### [Equal Reality case studies](https://equalreality.com/case-studies/)

Equal Reality

The J.P. Morgan, Domain and bank engagements and their survey results.

### [VR inclusion training at Google (ACM CHI 2024)](https://peopletechrevolution.com/uploads/docs/people-tech-revolution-google-vr-inclusion-training-chi-2024.pdf)

Peer-reviewed paper, hosted by PTR

Agreement that the training was better than the standard DEI training.

### [The use of virtual reality training to enhance empathy: software review](https://doi.org/10.1007/s44322-025-00034-z)

Khukalenko and Khanolainen, Journal of New Approaches in Educational Research, 2025

An independent review that tested the library’s Equal Reality titles.
