---
title: "PTR VR Library: five VR titles ready to run in a workshop"
description: "Five VR titles that put staff inside the moment before they discuss it: Everyday Inclusion, Finding Common Ground, Speak to Me Normally, Lift VR and Mind Shift."
canonical: https://peopletechrevolution.com/xr/ptr-vr-library
---

<!-- Machine-readable copy of https://peopletechrevolution.com/xr/ptr-vr-library. The HTML at that URL is the
     canonical document; this file is the same words without the markup. -->

[XR](https://peopletechrevolution.com/xr)

# The PTR VR Library

Ready-to-run VR titles for the conversations workplaces find hardest, grouped in three verticals: Equal Reality VR, Mindshift VR and Lift VR. Each title runs between 4 and 10 minutes inside a facilitated workshop.

Workplace exchanges inside the VR Library.

In someone else's position, a facilitator watching.

## Equal Reality VR

Longer immersive experiences about discrimination, gender inequity, allyship, bias, microaggressions and intersectionality. Created with Equal Reality, a subsidiary of People Tech Revolution, and now a stand-alone PTR product vertical, the suite includes three titles. [How Equal Reality VR began, and what organisations reported](https://peopletechrevolution.com/xr/ptr-vr-library/equal-reality-vr).

Everyday Inclusion, Finding Common Ground and Speak to Me Normally, each with its own page below.

## The titles

Five titles, each built for one conversation. Open a title for the moment it lets people practise, how a session runs and who it was built with.

[Everyday Inclusion. Unconscious bias, microaggressions and intersectionality, in three parts, co-designed with Cornell University.](https://peopletechrevolution.com/xr/ptr-vr-library/everyday-inclusion)
[Finding Common Ground. Discrimination in a customer-facing workplace, in two parts, built with an Australian bank.](https://peopletechrevolution.com/xr/ptr-vr-library/finding-common-ground)
[Speak to Me Normally. Social anxiety at work, felt from the inside, designed from lived experience.](https://peopletechrevolution.com/xr/ptr-vr-library/speak-to-me-normally)

### Two titles outside the Equal Reality suite

Lift VR and Mind Shift were each built for their own client conversation, one with Kinspace on leadership and one on workplace scenarios, and now sit in the Library alongside the other three.

[Lift VR. Leaders answer a sensitive request in their own voice, built with Kinspace.](https://peopletechrevolution.com/xr/ptr-vr-library/lift-vr)
[Mind Shift VR. Glass Ceilings and Inclusive Perspectives: interactive scenarios in virtual workplaces.](https://peopletechrevolution.com/xr/ptr-vr-library/mind-shift)

## Inside a session

Discussion around the headset experience, not a stand-alone activity: that is how every title is delivered.

Fitting the headset before the session starts.

### A headset, a facilitator, a debrief

Each title runs for 4 to 10 minutes inside a facilitated workshop. The group is briefed, takes turns in the headset, and talks through what it noticed straight afterwards.

That conversation is where an experience about bias becomes a decision about behaviour.

> "We could see how powerful VR is at giving people 'a-ha moments' and wanted to create training that has an impact on people's behaviours."

Leonie Sanderson
Co-founder, People Tech Revolution. [Startup Spotlight, Aerospace Xelerated, 2023](https://medium.com/aeroxelerated/spotlight-people-tech-revolution-62d11e4ae535)

## Where the Library has been booked

The same titles are booked again. Etihad Airways and Metro Trains each used Everyday Inclusion as the centrepiece of a longer facilitated program.

A lounge scenario for welcoming a traveller.

### Etihad Airways

A two-day pilot with 36 participants combined Everyday Inclusion and Mind Shift with Yarning Circle discussions and DEIB carousel sessions, delivered in collaboration with Utano Global.

- [Read the Etihad case study →](https://peopletechrevolution.com/work/case-studies/etihad-cabin-crew-inclusion)

Colleagues talk on a depot apron.

### Metro Trains

Three targeted workshops, split by audience, used Everyday Inclusion to explore why operational roles struggled to attract and retain women, delivered in collaboration with Grit Leadership.

- [Read the Metro Trains case study →](https://peopletechrevolution.com/work/case-studies/metro-trains-gender-equity)

## The rooms, before anyone is in them

The kinds of space the titles are set in, seen with nobody in them, and the choice panel a title puts in front of a learner.

The atrium, empty and waiting.

The museum hall, dust turning in the light.

A choice under a streetlight.

## The room as a facilitator sees it

Who is standing where, who has the headset on, and who is waiting to go next.

Three people gather for a turn each.

Comparing scene cards between turns.

The briefing before the headset goes on.

One in the headset, two watching.

Two facilitators hand over between sessions.

A headset resting between turns.

## Through the headset

The same rooms from the wearer's side, where the person opposite is close enough to read and the decision cannot be put off.

Two choices hover in the atrium.

Light and dust in the museum hall.

Two choices beneath the streetlight.

## The first people to put it on

At the public launch at Smart Precinct NQ in Townsville on 18 July 2024, the Library went on the floor for anyone who wanted a turn.

Handing over a headset after the panel

Passing the controllers to a guest

A guest standing inside the experience

Trying the PTR VR Library for the first time

A guest in the headset with both controllers

Reaching out inside a virtual scene

A guest in the headset, controllers in hand

Trying the VR Library at the demo stand

Holding the controllers inside the experience

A guest exploring the scene in the headset

Handing over a headset after the panel

Passing the controllers to a guest

A guest standing inside the experience

Trying the PTR VR Library for the first time

A guest in the headset with both controllers

Reaching out inside a virtual scene

A guest in the headset, controllers in hand

Trying the VR Library at the demo stand

Holding the controllers inside the experience

A guest exploring the scene in the headset

## Spaces for practising conversations

An office or shared room can provide the setting for a conversation scenario.

A guest looks up inside the atrium.

Face to face, hands raised, in the atrium.

A facilitator mirrors a guest's raised hands.

A museum visitor explores a practice scenario.

## Carried to wherever the conversation is

The Library runs on standalone headsets, so a session needs a room and a facilitator, not a lab.

A participant practises placing a floating shape.

An operator rehearses a gesture beside screens.

A farm worker reaches toward workshop equipment.

## Practical considerations

Confirm current device support with PTR before booking, since supported models change as new hardware ships.

The debrief, at the end of a session.

### Standalone headsets, facilitated sessions

The Library runs on standalone headsets, such as Meta Quest. We agree suitable hardware for the selected titles when planning a session. In the Etihad Airways and Metro Trains programs the VR modules sat inside longer facilitated sessions with group discussion, split by audience so the conversation could go where each group needed it.

Some features need an internet connection. The Library collects no personal data, though it may collect app-improvement and analytics data.

## Related PTR work

Where the Library titles get used, and the pages that explain the approach behind them.

[Immersive training and roleplay. How PTR builds practice for the hard human moments.](https://peopletechrevolution.com/training/vr-training-and-roleplay)
[Etihad Airways. Cabin crew inclusion: two days, two Library modules, a Yarning Circle.](https://peopletechrevolution.com/work/case-studies/etihad-cabin-crew-inclusion)
[Metro Trains. Gender equity in operational roles: three workshops split by audience.](https://peopletechrevolution.com/work/case-studies/metro-trains-gender-equity)

### The evidence behind it

Where the first case study started, the sector the Library runs in most, and independent research on the same approach.

[Everyday Inclusion: the case study. What Cornell and PTR set out to change, and how the title travelled.](https://peopletechrevolution.com/work/case-studies/everyday-inclusion-cornell)
[Workplace and enterprise. The sector where the Library runs most, and the conversations it covers.](https://peopletechrevolution.com/work/industries/workplace-enterprise)
[Google CHI 2024. Independently published research on VR DEI training, summarised by PTR.](https://peopletechrevolution.com/work/research-evidence/vr-dei-training-google-chi-2024)

Want to bring a Library title to your own team?

[Open the contact form](https://peopletechrevolution.com/xr/ptr-vr-library#contact)
Ask our CEO Simon Lowe’s Digital Twin a question

Related PTR work

Related PTR work

- [PTR's virtual reality work](https://peopletechrevolution.com/xr/virtual-reality)

- [What is virtual reality?](https://peopletechrevolution.com/learn/xr/what-is-virtual-reality)

- [The Library launches in Townsville](https://peopletechrevolution.com/news/ptr-vr-library-launch-townsville-2024)

- [Workplace & enterprise case studies](https://peopletechrevolution.com/work/case-studies/workplace-enterprise)

- [Try the browser experiences on Labs](https://labs.peopletechrevolution.com/)

## Sources and further reading

The research behind perspective-taking in VR, and PTR's own films of the Library.

### [Putting yourself in the skin of a black avatar reduces implicit racial bias](https://www.sciencedirect.com/science/article/abs/pii/S1053810013000597)

Peck, Seinfeld, Aglioti and Slater, Consciousness and Cognition, 2013

The study behind perspective-taking in VR: what changes when a person occupies another body.

### [Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking](https://doi.org/10.1371/journal.pone.0204494)

Herrera, Bailenson, Weisz, Ogle and Zaki, PLOS ONE, 2018

A large comparison of VR perspective-taking against traditional methods, and how long the effect lasts.

### [The Effectiveness of Virtual Reality Training: A Systematic Review](https://doi.org/10.1080/01608061.2023.2240767)

Chang, Kazemi, Esmaeili and Davies, Journal of Organizational Behavior Management, 2023

A systematic review of VR training outcomes across organisations.

### [PTR Immersive VR Demo](https://www.youtube.com/watch?v=kah9Te2jicQ)

People Tech Revolution on YouTube

In-headset footage from across the Library, PTR's most-viewed clip.

### [PTR VR Library Launch Event](https://www.youtube.com/watch?v=LdVY9uOU6Z8)

People Tech Revolution on YouTube

The launch evening at Smart Precinct NQ in Townsville, filmed by PTR.
