---
title: "Android XR headsets for training: mixed reality by default"
description: "What Android XR headsets do in a training room, which PTR builds suit them, what an Android fleet needs, and who chooses the platform."
canonical: https://peopletechrevolution.com/xr/devices/android-xr
---

<!-- Machine-readable copy of https://peopletechrevolution.com/xr/devices/android-xr. The HTML at that URL is the
     canonical document; this file is the same words without the markup. -->

[XR](https://peopletechrevolution.com/xr) / [Headsets and devices](https://peopletechrevolution.com/xr/devices) / Android XR headsets

# Android XR headsets for training programs

The newer headsets on Google’s platform: mixed reality by default through full-colour passthrough, built with the tools PTR already uses.

In a real room

## Mixed reality by default

An Android XR headset keeps the real room in view and adds the scenario to it, with a virtual space a tap away.

Guides stand among forms fitted to the room.

Gathered around a terrain model.

Inspecting a virtual panel on a wall.

Programs

## Which programs run on it

Google names Unity, Unreal Engine, OpenXR and WebXR as the ways to build for Android XR; PTR builds in Unity, Unreal Engine and WebXR.

Aligning a virtual part on a table.

### Custom mixed reality builds, and the engines PTR builds in

So a [de-escalation](https://peopletechrevolution.com/training/de-escalation) scene at your real counter, a [clinical conversation](https://peopletechrevolution.com/training/clinical-and-patient-conversations) at a real bedside or an [induction](https://peopletechrevolution.com/training/induction-and-onboarding) on the real floor is a custom build for this class, scoped with you at planning ([Android XR for developers](https://developer.android.com/xr)).

A ball rolls through the real room.

### What it does in a real room

Google describes the headset class as able to "transport users to a fully-virtual space, or blend semi-immersive digital content with the user’s environment", so the same scenario runs with the room kept or replaced.

[Mixed reality at PTR](https://peopletechrevolution.com/xr/mixed-reality) covers what the kept room adds to practice.

The fleet

## What a fleet needs

An Android XR headset is an Android device, so the mobile device management an IT team already runs is the starting point.

A build checked across desks and devices.

### Android device management, already in the building

Which manager, which accounts and how updates are held are the questions to settle before a pilot; [headsets and equipment](https://peopletechrevolution.com/training/headsets-and-equipment) lists them, and [governance](https://peopletechrevolution.com/about/governance) covers where the data lives.

A room gives way to a virtual landscape.

### Who chooses it

Organisations standardised on Android and Google Workspace, and innovation leads who want mixed reality on a headset their IT team already knows how to manage.

[Innovation and digital leads](https://peopletechrevolution.com/training/for-innovation-and-digital-leads) and [innovation teams](https://peopletechrevolution.com/work/innovation-teams) describe the fit from their side.

What PTR ships

## What PTR ships on it

A build for OpenXR or WebXR reaches the class without a rewrite, and a WebXR scene opens in the headset browser with no install.

Visitors inspect tabletop forms, seen through the headset.

### Builds in Unity, Unreal Engine and WebXR

An [XR fast build](https://peopletechrevolution.com/fast-builds/xr-ar-mr-vr-builds) puts a working mixed reality scene in the room before production begins. The [Vision Pro](https://peopletechrevolution.com/xr/devices/apple-vision-pro) page covers the other headset built around mixed reality.

Compare it with

## Sibling devices, each on its own page

[Apple Vision Pro: the room kept in view](https://peopletechrevolution.com/xr/devices/apple-vision-pro)
[Meta Quest 3 and Quest 3S](https://peopletechrevolution.com/xr/devices/meta-quest-3)
[Smart glasses: augmented reality, hands free](https://peopletechrevolution.com/xr/devices/smart-glasses)
[Every headset and device, compared](https://peopletechrevolution.com/xr/devices)

Questions

## What do buyers ask about Android XR headsets?

Short answers, each with a link to the page that answers in full.

Forms above a mannequin.

### Which headsets run Android XR?

Google’s developer site describes XR headsets, wired XR glasses, and audio and display glasses as the device classes. PTR agrees suitable hardware with you when a session is planned; [headsets and equipment](https://peopletechrevolution.com/training/headsets-and-equipment) covers the routes.

A visual layer over an exhibit.

### Does a Meta Quest build run on Android XR?

A build on OpenXR or WebXR is written to move between headset platforms; a build on a platform SDK is ported. Both are scoped in an [XR fast build](https://peopletechrevolution.com/fast-builds/xr-ar-mr-vr-builds).

A holographic instrument rests on a table.

### Can a Library title run on it?

The [PTR VR Library](https://peopletechrevolution.com/xr/ptr-vr-library) titles ship on standalone Meta Quest and PICO headsets. An Android XR program is a custom build, and [Meta Quest 3](https://peopletechrevolution.com/xr/devices/meta-quest-3) is the ready-to-run route today.

Observers watch a participant rehearse.

### Bring us the room the scenario belongs in

Tell us the space, the people and the decision the build has to support. [Talk to us](https://peopletechrevolution.com/talk-to-us) or [book a time with our team](https://calendly.com/simon-ptrvr/30min?utm_content=xrdevandroidxr).

Planning mixed reality on Android XR?

[Open the contact form](https://peopletechrevolution.com/xr/devices/android-xr#contact)
Ask our CEO Simon Lowe’s Digital Twin a question
[Schedule an Intro Call](https://calendly.com/simon-ptrvr/30min?utm_content=xrdevandroidxr)

Related pages

- [XR at PTR](https://peopletechrevolution.com/xr)

- [Headsets & devices](https://peopletechrevolution.com/xr/devices)

- [Headsets & equipment for a session](https://peopletechrevolution.com/training/headsets-and-equipment)

- [Mixed reality at PTR](https://peopletechrevolution.com/xr/mixed-reality)

- [PTR VR Library](https://peopletechrevolution.com/xr/ptr-vr-library)

- [What is mixed reality](https://peopletechrevolution.com/learn/xr/what-is-mixed-reality)

- [XR builds](https://peopletechrevolution.com/fast-builds/xr-ar-mr-vr-builds)

## Sources

Each manufacturer statement at its source.

### [Android XR for developers](https://developer.android.com/xr)

Google

Device classes, engines and open standards, in Google’s words.
