---
title: "Headsets and devices for immersive training: which does what"
description: "Every headset and device PTR builds for, each on its own page: which reality it suits, which programs run on it, and what a fleet needs."
canonical: https://peopletechrevolution.com/xr/devices
---

<!-- Machine-readable copy of https://peopletechrevolution.com/xr/devices. The HTML at that URL is the
     canonical document; this file is the same words without the markup. -->

[XR](https://peopletechrevolution.com/xr) / Headsets and devices

# Headsets and devices for immersive training

Which device does what, which programs run on each, and what a fleet needs, each on its own page.

Which device does what

## Match the reality to the device

A scenario that replaces the room needs a headset; one that keeps it needs a headset that sees the room; an added layer reaches a phone or a pair of glasses.

Reality Headset Smart glasses Phone or tablet

Virtual reality [Meta Quest 3](https://peopletechrevolution.com/xr/devices/meta-quest-3), [Quest Pro](https://peopletechrevolution.com/xr/devices/meta-quest-pro), [PICO](https://peopletechrevolution.com/xr/devices/pico), [VIVE and Varjo](https://peopletechrevolution.com/xr/devices/vive-and-varjo), [Vision Pro](https://peopletechrevolution.com/xr/devices/apple-vision-pro) Needs a headset: the room is replaced Needs a headset

Mixed reality [Meta Quest 3](https://peopletechrevolution.com/xr/devices/meta-quest-3), [Vision Pro](https://peopletechrevolution.com/xr/devices/apple-vision-pro), [Quest Pro](https://peopletechrevolution.com/xr/devices/meta-quest-pro), [Android XR](https://peopletechrevolution.com/xr/devices/android-xr), [PICO](https://peopletechrevolution.com/xr/devices/pico), [VIVE and Varjo](https://peopletechrevolution.com/xr/devices/vive-and-varjo) Needs a headset that sees the room [A phone through its camera](https://peopletechrevolution.com/xr/devices/phones-and-tablets), for a lighter version

Augmented reality [Android XR](https://peopletechrevolution.com/xr/devices/android-xr), [Vision Pro](https://peopletechrevolution.com/xr/devices/apple-vision-pro), in passthrough [Smart glasses](https://peopletechrevolution.com/xr/devices/smart-glasses), hands free [iPhone, iPad and Android](https://peopletechrevolution.com/xr/devices/phones-and-tablets), the widest reach

Every device, on its own page

## Pick the device your program will run on

[Meta Quest 3 and Quest 3S](https://peopletechrevolution.com/xr/devices/meta-quest-3)
[Apple Vision Pro: the room kept in view](https://peopletechrevolution.com/xr/devices/apple-vision-pro)
[Meta Quest Pro: eye and face tracking](https://peopletechrevolution.com/xr/devices/meta-quest-pro)
[PICO: enterprise fleets and education](https://peopletechrevolution.com/xr/devices/pico)

[VIVE and Varjo: professional simulation](https://peopletechrevolution.com/xr/devices/vive-and-varjo)
[Android XR: mixed reality by default](https://peopletechrevolution.com/xr/devices/android-xr)
[Smart glasses: augmented reality, hands free](https://peopletechrevolution.com/xr/devices/smart-glasses)
[Phones and tablets: the device in the pocket](https://peopletechrevolution.com/xr/devices/phones-and-tablets)

Before you buy

## Start with the devices you already have

Most programs begin on hardware an organisation already owns, and the count is agreed at planning because sessions run in turns.

A headset session beside the equipment trolley.

### Your headsets, ours, a partner’s, or none

[Headsets and equipment](https://peopletechrevolution.com/training/headsets-and-equipment) sets out who brings the headsets, how to clean them between users and what IT will ask. Practice with an [AI roleplay partner](https://peopletechrevolution.com/ai/ai-roleplay-practice) runs in a browser with no headset at all.

A facilitator briefs participants in a workshop room.

### Which headset for which program

[PTR VR Library](https://peopletechrevolution.com/xr/ptr-vr-library) titles run on standalone headsets such as Meta Quest and PICO, so the [training programs](https://peopletechrevolution.com/training) built on them start there. A scenario set in your real room is a custom build for a headset that sees it, scoped as an [XR fast build](https://peopletechrevolution.com/fast-builds/xr-ar-mr-vr-builds).

Questions

## What do buyers ask before choosing a device?

Short answers, each with a link to the page that answers in full.

Inspecting the headset lenses.

### Do we need to buy headsets at all?

Sessions can run on headsets you own, through a partner trainer, or with no headset in a browser. Who supplies headsets for a session PTR runs is settled when the pilot is planned; [how a pilot runs](https://peopletechrevolution.com/training/how-a-pilot-runs) covers the stages.

A room gives way to a virtual landscape.

### VR, mixed reality or augmented reality: which do we need?

Decide by how much of the real room the lesson needs in view. [VR, AR or MR](https://peopletechrevolution.com/learn/xr/vr-vs-ar-vs-mr) sets out the difference, and the table above names the devices for each.

Practice on a laptop, monitor or phone.

### Can the same scenario reach people without a headset?

It can: PTR’s practice, twin and augmented reality products run in a browser, and [phones and tablets](https://peopletechrevolution.com/xr/devices/phones-and-tablets) carry an augmented reality layer through the camera.

A participant and facilitator talk after a run.

### Start with the devices you have

Tell us what your team owns, where the sessions will run and how large a group is. [Talk to us](https://peopletechrevolution.com/talk-to-us) or [book a time with our team](https://calendly.com/simon-ptrvr/30min?utm_content=xrdevices).

Working out which device a program needs?

[Open the contact form](https://peopletechrevolution.com/xr/devices#contact)
Ask our CEO Simon Lowe’s Digital Twin a question
[Schedule an Intro Call](https://calendly.com/simon-ptrvr/30min?utm_content=xrdevices)

Related pages

- [XR at PTR](https://peopletechrevolution.com/xr)

- [Headsets & equipment for a session](https://peopletechrevolution.com/training/headsets-and-equipment)

- [Virtual reality](https://peopletechrevolution.com/xr/virtual-reality)

- [Augmented reality](https://peopletechrevolution.com/xr/augmented-reality)

- [Mixed reality](https://peopletechrevolution.com/xr/mixed-reality)

- [PTR VR Library](https://peopletechrevolution.com/xr/ptr-vr-library)

- [Training programs](https://peopletechrevolution.com/training)
