# People Tech Revolution > Staff rehearse the conversation before they have to have it. People Tech Revolution builds VR co-designed with Mater Education and Mayo Clinic, and AI twins. ## Who PTR builds for - [NSQHS Action 1.20 explained: mandatory training in hospitals](https://peopletechrevolution.com/learn/standards/nsqhs-action-1-20): What NSQHS Action 1.20 asks of a hospital's mandatory training program, in the Commission's own words, and what that means for the training register. - [NSQHS Action 5.34 explained: de-escalation and aggression](https://peopletechrevolution.com/learn/standards/nsqhs-action-5-34): What NSQHS Action 5.34 asks of a hospital on aggression, violence and de-escalation, in the Commission's own words, and how staff can practise it safely. - [VR and AI training by sector, for Australian organisations](https://peopletechrevolution.com/work/industries): Hospitals, councils, aged care, schools, youth justice, mining and transport. What goes wrong in each sector, and what Australian staff get to rehearse. - [Aged care and disability VR training in Australia](https://peopletechrevolution.com/work/industries/aged-care-disability): First-person practice for aged care and disability teams, from the people who ran QUT's VR trials across six facilities in Queensland and Victoria. - [VR training for Australian schools, TAFEs and universities](https://peopletechrevolution.com/work/industries/education): The first placement, rehearsed before the bus leaves. Immersive practice for Australian schools, TAFEs and universities, with a module built at Cornell. - [VR training for Australian public sector teams](https://peopletechrevolution.com/work/industries/government-public-sector): Frontline practice for agency and department staff: the counter, the waiting area, and the conversation before the doors open. Councils have their own page. - [VR de-escalation training for Australian hospitals](https://peopletechrevolution.com/work/industries/healthcare-medical): Hospital staff rehearse the bedside that turns and the corridor update that lands badly. NSQHS training practice, built with Mater Education in Brisbane. - [NSQHS training in VR for Directors of Clinical Services](https://peopletechrevolution.com/work/industries/healthcare-medical/directors-of-clinical-services): For Directors of Clinical Services in Australian hospitals: de-escalation and clinical conversation practice built into the mandatory training program. - [Youth justice VR training for Australian services](https://peopletechrevolution.com/work/industries/justice-community-services): Intake, mediation, a disclosure nobody saw coming, the doorstep. A justice build would let workers rehearse before the day it counts. - [VR training for Australian councils and local government](https://peopletechrevolution.com/work/industries/local-government): Practice for the council counter, the doorstep and the depot gate, co-designed with the community it serves and written up in the council's own name. - [VR training for Australian mining crews and utilities](https://peopletechrevolution.com/work/industries/mining-resources): Pre-starts, stop-work calls and the fatigue conversation nobody wants. Built for crews on Australian mine sites and for gas, water and power utilities. - [VR training for Australian transport and logistics crews](https://peopletechrevolution.com/work/industries/transport-logistics): Depot conversations, driver check-ins, and the first drive back after a critical incident. Built with Metro Trains and XRHealth Australia. - [Workplace VR training for Australian leaders and teams](https://peopletechrevolution.com/work/industries/workplace-enterprise): Leadership, inclusion and change, practised before it counts. Built with Google, Metro Trains, Etihad and Optus for enterprise teams in Australia and abroad. - [Australian hospitals, councils and universities we work with](https://peopletechrevolution.com/work/who-we-work-with): Hospitals, universities, airlines, transport operators and councils PTR has built immersive VR and AI with, in Australia and abroad, in their own words. ## How a first build gets paid for - [How a first VR build gets paid for in Australia](https://peopletechrevolution.com/learn/how-a-first-build-gets-paid-for): Every People Tech Revolution build so far was funded by a grant, a regulator or a program the client already ran. Three precedents, and what we need from you. - [Talk to People Tech Revolution about VR, AR and AI training](https://peopletechrevolution.com/talk-to-us): Start with one situation your team wants handled better. Reach People Tech Revolution by chat, voice, the on-screen avatar, a booked call or the contact form. ## Evidence - [Selected work: VR and AI training used in real situations](https://peopletechrevolution.com/work): From a hospital ward to a control room to a depot, People Tech Revolution builds VR and AI training for the moments that decide how work actually goes. - [Case studies: VR and AI training used by real clients](https://peopletechrevolution.com/work/case-studies): Client by client: what PTR built, who asked for it and what happened when people used it, across healthcare, education, government and the workplace. - [Aged care and disability VR case studies, Central Coast](https://peopletechrevolution.com/work/case-studies/aged-care-disability): Central Coast Council disability-awareness VR and the first-person method PTR is building for aged care, from everyday barriers to care conversations. - [Central Coast Council VR case study: disability awareness](https://peopletechrevolution.com/work/case-studies/central-coast-council-disability-awareness): A first-person VR experience that lets community members, businesses and council staff feel, briefly and safely, what everyday barriers are like. - [Cook It VR case study: food education in NYC schools](https://peopletechrevolution.com/work/case-studies/cook-it-food-education): A VR cooking game built with FoodStream Network, so New York students learn food and nutrition by cooking the lesson rather than sitting through it. - [Education VR case studies: Cornell and FoodStream Network](https://peopletechrevolution.com/work/case-studies/education): Immersive learning in schools and universities: a New York food education program built with FoodStream Network and Everyday Inclusion, designed with Cornell. - [Etihad Airways VR case study: cabin crew inclusion](https://peopletechrevolution.com/work/case-studies/etihad-cabin-crew-inclusion): A two-day VR pilot in February 2024, run with Utano Global, that gave Etihad's multicultural cabin crew a way to meet unconscious bias in practice. - [Everyday Inclusion VR case study, built with Cornell](https://peopletechrevolution.com/work/case-studies/everyday-inclusion-cornell): A VR title on unconscious bias, microaggressions and intersectionality, co-designed with Cornell University and Angela Winfield, now in PTR's VR Library. - [Featured VR case studies from hospitals to local government](https://peopletechrevolution.com/work/case-studies/featured): Four engagements that show the range: a hospital culture pilot, a peer-reviewed nurse leadership program, a workplace study and a community disability project. - [Google VR DEI training case study: four scenarios, CHI 2024](https://peopletechrevolution.com/work/case-studies/google-vr-dei-training): Four VR scenarios built from real incidents at Google, co-designed with its DEI team and PTR's Leonie Sanderson, published as a peer-reviewed CHI 2024 paper. - [Government and public-sector VR case studies from PTR](https://peopletechrevolution.com/work/case-studies/government-public-sector): Central Coast Council disability-awareness VR, co-designed with its Access and Inclusion Reference Group and used in community and staff training. - [Hospital VR case studies: Mater Education and Mayo Clinic](https://peopletechrevolution.com/work/case-studies/healthcare-medical): Two hospital programs for feedback, speaking up and bias, co-designed with staff at Mater Education in Brisbane and Mayo Clinic, with published evaluations. - [Mater Education VR case study: Speaking with Good Judgement](https://peopletechrevolution.com/work/case-studies/mater-speaking-with-good-judgement): How Mater Education rebuilt its Speaking with Good Judgement program in VR, so hospital staff rehearse feedback conversations in the rooms they will use. - [Mayo Clinic VR case study: A Day In a Lifetime for nurses](https://peopletechrevolution.com/work/case-studies/mayo-clinic-a-day-in-a-lifetime): A VR series for nurse and social worker leaders at Mayo Clinic, built from lived experience, and what two peer-reviewed studies found when leaders used it. - [Metro Trains VR case study: gender equity in operations](https://peopletechrevolution.com/work/case-studies/metro-trains-gender-equity): Three VR workshops, split by audience and run with Grit Leadership, that put Metro Trains' leaders inside the bias its policies could not see. - [Workplace VR case studies: Google, Metro Trains, Etihad](https://peopletechrevolution.com/work/case-studies/workplace-enterprise): How Google, Metro Trains, Etihad Airways and Cornell University used People Tech Revolution's VR training to build inclusion and challenge bias at work. - [VR training research and evidence](https://peopletechrevolution.com/work/research-evidence): Peer-reviewed studies, programme evaluations and reported outcomes on VR-based DEI and empathy training, including work PTR built with Equal Reality. - [Program evaluations and reported outcomes for VR training](https://peopletechrevolution.com/work/research-evidence/evidence-outcomes): Outcomes reported by Mater Education, Mayo Clinic, Central Coast Council and FoodStream Network for PTR's VR training, each with its own attribution. - [Featured findings from VR training research and evidence](https://peopletechrevolution.com/work/research-evidence/featured): The most defensible finding from each study and evaluation on the Research and Evidence page, stated with its own qualifiers and linked to the full summary. - [Mater Immersive Learning Pilot: VR for safe conversations](https://peopletechrevolution.com/work/research-evidence/mater-immersive-learning-pilot): How Mater Education used VR to teach psychologically safe conversations, with the program's own reported outcomes and a link to the full pilot report. - [Peer-reviewed papers on VR DEI and empathy training](https://peopletechrevolution.com/work/research-evidence/papers): Full citations and summaries for the three independently peer-reviewed papers examining VR DEI and empathy training built with Equal Reality. - [VR DEI training at Google: the CHI 2024 case study](https://peopletechrevolution.com/work/research-evidence/vr-dei-training-google-chi-2024): What the peer-reviewed CHI 2024 paper reports about the four-scenario VR DEI training PTR co-designed with Google's employee volunteers, and what remains open. - [VR DEI training for nurse leaders, Mayo Clinic studies](https://peopletechrevolution.com/work/research-evidence/vr-nursing-leaders-mayo-clinic): Two peer-reviewed Mayo Clinic studies of a VR DEI and empathy training for 1,149 nurse leaders, built with Equal Reality: what was measured and what changed. ## XR - [Immersive XR training for hard workplace conversations](https://peopletechrevolution.com/xr): Staff rehearse a hard conversation with real consequences and no real risk, then run it again. People Tech Revolution builds this in VR, AR and mixed reality. - [Augmented reality (AR) for training and guidance at work](https://peopletechrevolution.com/xr/augmented-reality): AR keeps the real world in view and adds a 3D model, instructions or a label to it. PTR's published AR capability and a live AR demo to try in the browser. - [Immersive training and role-play with a facilitated debrief](https://peopletechrevolution.com/xr/immersive-training-roleplay): First-person VR role-play, rehearsal and perspective experiences, with a facilitated debrief and work from Mater Education, Google and Mayo Clinic. - [Mixed reality (MR): digital objects that answer the room](https://peopletechrevolution.com/xr/mixed-reality): How PTR uses mixed reality for practice with holographic people and objects in real rooms, with physical equipment and a debrief afterwards. - [PTR VR Library: five VR titles ready to run in a workshop](https://peopletechrevolution.com/xr/ptr-vr-library): Five VR titles that put staff inside the moment before they discuss it: Everyday Inclusion, Finding Common Ground, Speak to Me Normally, Lift VR and Mind Shift. - [Virtual reality training that puts people inside the moment](https://peopletechrevolution.com/xr/virtual-reality): How PTR builds VR for role-play, perspective-taking and procedural practice: rehearse a hard conversation or high-pressure procedure, with evidence linked. ## AI - [Applied AI for sensitive conversations, practised safely](https://peopletechrevolution.com/ai): Digital twins that answer from approved material, AI roleplay for hard conversations and custom builds around your own knowledge, from People Tech Revolution. - [AI roleplay and practice on the laptop or phone in hand](https://peopletechrevolution.com/ai/ai-roleplay-practice): Some practice belongs in a headset; some on the device already in someone's hand. AI companions and conversation practice from PTR for repeatable rehearsal. - [Custom AI experiences built around your own knowledge](https://peopletechrevolution.com/ai/custom-ai-experiences): Custom AI builds shaped around an organisation's own knowledge and workflow, from digital twins and conversational agents to co-design and support. - [Didymo: PTR's digital twin product for busy professionals](https://peopletechrevolution.com/ai/didymo): Chat, voice, an avatar or a booked meeting: Didymo answers from a professional's own approved material, then hands off when the conversation needs a person. - [Digital twins that answer clients from approved material](https://peopletechrevolution.com/ai/digital-twins): Clients ask questions after hours. A PTR digital twin answers from the professional's approved material, books the follow-up and hands the rest to a person. ## Fast Builds - [Fast Builds: prove the idea before you commit to the build](https://peopletechrevolution.com/fast-builds): Bring the problem and the people who will use it. Fast Builds puts a working prototype in their hands within a fortnight, so the decision rests on evidence. - [360 experiences: video and skyboxes for browser or headset](https://peopletechrevolution.com/fast-builds/360-experiences): PTR builds 360 video and skyboxes as finished products, viewed in a browser or a headset, each scene shaped around how people will look, move and learn. - [Event experiences and activations run as live sessions](https://peopletechrevolution.com/fast-builds/event-experiences-activations): An immersive build as part of a workshop, conference slot or activation, a facilitator setting the pace, shown in the Etihad Airways cabin crew VR pilot. - [Games and interactive experiences that people act on](https://peopletechrevolution.com/fast-builds/games-interactive): Challenges, choices, feedback and progress turn a subject into something a person can act on: PTR's games, interactive builds and live Labs demos. - [Carked It!](https://peopletechrevolution.com/fast-builds/games/carked-it): Carked It! is the Australian card game that gets families, carers and clinicians laughing about dying and then planning for it, from The Ageing Revolution. - [Mobile experiences built for phones and tablets first](https://peopletechrevolution.com/fast-builds/mobile-experiences): Mobile-first builds start with how someone uses a phone or tablet: touch, a smaller screen, on the move. Delivery options and what changes when mobile leads. - [Rapid custom builds on a short, published timeline](https://peopletechrevolution.com/fast-builds/rapid-custom-builds): One need from one organisation becomes a working, purpose-built experience on a short published timeline. The steps, and what happens at each of them. - [Web experiences: send a link, no app or headset needed](https://peopletechrevolution.com/fast-builds/web-experiences): Browser-based experiences that open from a link on desktop or mobile with no download: what PTR builds on the web, live Labs demos, and how to start a build. ## Learn - [Learn XR and AI: plain-language guides for decision-makers](https://peopletechrevolution.com/learn): Clear, practical guides to virtual, augmented and mixed reality, artificial intelligence and rapid prototyping, so you can choose the right technology. - [AI and XR: how intelligent systems enhance extended reality](https://peopletechrevolution.com/learn/ai/ai-and-xr): XR builds the place and AI makes it respond. How the two combine in responsive virtual environments, simulations and conversational practice for training. - [AI for training and roleplay: practising hard conversations](https://peopletechrevolution.com/learn/ai/ai-training-roleplay): How AI roleplay gives people a safe, repeatable way to practise difficult workplace conversations, its limits, and where human guidance stays essential. - [What is a digital twin? The two meanings, explained simply](https://peopletechrevolution.com/learn/ai/what-is-a-digital-twin): Digital twin means two things: a live engineering model of a physical system, and a conversational AI that answers from a professional's approved material. - [What is artificial intelligence (AI)? A plain guide](https://peopletechrevolution.com/learn/ai/what-is-ai): How modern AI learns patterns instead of following fixed instructions, where it is useful, where it fails, and when human oversight is essential. - [Choosing the right technology: VR, AR, MR, AI or Fast Build](https://peopletechrevolution.com/learn/choosing-the-right-technology): VR, AR, MR, AI and a fast build solve different problems. A decision guide that starts with the outcome you need, with real PTR examples and buyer questions. - [VR training FAQ for Australian organisations](https://peopletechrevolution.com/learn/faq): How a session runs, what you need to own, accessibility, and where your data goes. The questions Australian buyers ask before they commit to VR training. - [VR vs AR vs MR: the key differences explained simply](https://peopletechrevolution.com/learn/xr/vr-vs-ar-vs-mr): Two questions separate them: does the real room stay visible, and do digital objects react to it? Compare immersion, hardware and training uses side by side. - [What is augmented reality (AR)? A plain-language guide](https://peopletechrevolution.com/learn/xr/what-is-augmented-reality): AR keeps the room where it is and adds information on top: models, labels, instructions. How it works, the hardware, practical uses at work and its limits. - [What is mixed reality (MR)? A practical guide for teams](https://peopletechrevolution.com/learn/xr/what-is-mixed-reality): Mixed reality is where digital objects respond to the real room. How a headset maps a space, which devices do it, and the training uses that follow. - [What is virtual reality (VR)? A practical guide for teams](https://peopletechrevolution.com/learn/xr/what-is-virtual-reality): How VR works, what it feels like inside an enclosed headset, where it is used in training and healthcare, and its limits, in plain language from PTR. - [What is extended reality (XR)? VR, AR and MR explained](https://peopletechrevolution.com/learn/xr/what-is-xr): XR is the umbrella term for virtual, augmented and mixed reality. Where each one sits, what a headset has to do, and how organisations use XR for training. ## Developers - [PTR API and SDK: build on what our own products run on](https://peopletechrevolution.com/developers): The PTR API and SDK for digital twins, scenarios and immersive sessions, available under an enterprise agreement. See what it covers and request access. ## About PTR - [People Tech Revolution: Safe spaces for difficult situations](https://peopletechrevolution.com): Staff rehearse the conversation before they have to have it. People Tech Revolution builds VR co-designed with Mater Education and Mayo Clinic, and AI twins. - [About People Tech Revolution: people are the point](https://peopletechrevolution.com/about): A clinician rehearses speaking up to a senior colleague before trying it on the ward. People Tech Revolution built this virtual reality rehearsal room. - [Our approach: five stages from discovery to ongoing support](https://peopletechrevolution.com/about/approach): Discovery and consultation, co-design workshops, prototyping, testing and deployment, ongoing support: how PTR builds XR and AI training with your people. - [Governance at People Tech Revolution: what a buyer can inspect](https://peopletechrevolution.com/about/governance): Who People Tech Revolution is, where information is processed, what a participant consents to, and the documents a procurement or governance reviewer can read. - [Partners: the studios and organisations PTR builds with](https://peopletechrevolution.com/about/partners): Some made titles PTR still offers, like Lift VR. Others brought the expertise one build needed. Who PTR works with, and what each of them actually did. - [Our story: The Ageing Revolution to People Tech Revolution](https://peopletechrevolution.com/about/story): From The Ageing Revolution and a long-running Equal Reality partnership to People Tech Revolution, founded in 2020 to build technology for social good. - [Our values: how People Tech Revolution builds and behaves](https://peopletechrevolution.com/about/values): Four values and four mindset traits: the standard People Tech Revolution holds a piece of work to, and how the team behaves while getting there. ## Discovery - [Full text of every page](https://peopletechrevolution.com/llms-full.txt): the readable text of all 96 pages in one file. - [Sitemap](https://peopletechrevolution.com/sitemap.xml): every page URL with the date it last changed, plus its share card and any video on it. ## Optional - [News and insights: VR and AI training, research and press](https://peopletechrevolution.com/news): News and insights from People Tech Revolution: articles on VR and AI training, the peer-reviewed research our work appears in, and independent coverage of it. - [Collaborate remotely with VR: presence and inclusion](https://peopletechrevolution.com/news/collaborate-remotely-with-vr): How VR and AR change remote collaboration, from a sense of presence and accessibility to more inclusive virtual events for distributed and hybrid teams. - [Embracing XR and VR horizons after Apple's headset launch](https://peopletechrevolution.com/news/embracing-xr-horizons): Apple's headset launch and what VR and AR working together could mean for diversity, equity and inclusion training, accessibility and perspective-taking. - [How AI and VR are colliding to create change in training](https://peopletechrevolution.com/news/how-ai-and-vr-are-colliding): Where AI and VR intersect today, from gaming and medical technology to education and training, and how an AI conversation partner in VR could support practice. - [Immersive change: VR in healthcare workforce training](https://peopletechrevolution.com/news/immersive-change-vr-in-healthcare): How hospitals use VR to build workforce culture and psychological safety, with PTR's Mater and Mayo Clinic work and a governance framework for healthcare VR. - [Peek into PTR VR: YouTube playlists on inclusion and XR](https://peopletechrevolution.com/news/peek-into-ptr-vr): A curated set of PTR YouTube playlists on diversity, inclusion and the XR and VR landscape, including videos from People Tech Revolution's own VR experiences. - [The PTR VR Library launches in Townsville, July 2024](https://peopletechrevolution.com/news/ptr-vr-library-launch-townsville-2024): Photographs from the public launch of the PTR VR Library at Smart Precinct NQ in Townsville on 18 July 2024: the welcome, the talk, the panel and first demos. - [Revolutionise human skills training with immersive VR](https://peopletechrevolution.com/news/revolutionise-human-skills-training): How immersive VR changes human skills training, including PTR's pilot with Mater Education and independent PwC research on how VR learners compare. - [VR training for education and a sustainable future](https://peopletechrevolution.com/news/vr-education-sustainable-future): Why VR training can be a more sustainable alternative to travel-heavy, resource-heavy classroom training, and what that means for education and workforces. - [How VR training can boost DEI efforts in your organisation](https://peopletechrevolution.com/news/vr-training-dei): Why traditional DEI training falls short, and how VR gives diversity, equity and inclusion training a first-person experience that people remember and act on. - [What the Google VR DEI study actually found: CHI 2024](https://peopletechrevolution.com/news/what-the-google-vr-study-found): An honest read of the peer-reviewed CHI 2024 study of VR DEI training at Google: what it measured, how small the sample was, and why the debrief matters. - [Privacy Policy: how People Tech Revolution handles your data](https://peopletechrevolution.com/privacy): How People Tech Revolution Pty Ltd collects, uses, stores and protects personal information across its websites, software, AI experiences and immersive XR work. - [Terms of Service for People Tech Revolution products](https://peopletechrevolution.com/terms): The terms that govern use of People Tech Revolution websites, software, mobile apps, immersive experiences and services where no separate agreement applies. - [Everyday Inclusion: bias in VR](https://peopletechrevolution.com/xr/ptr-vr-library/everyday-inclusion): Everyday Inclusion: PTR's three-part VR title on unconscious bias, microaggressions and intersectionality, co-designed with Cornell University. - [Finding Common Ground in VR](https://peopletechrevolution.com/xr/ptr-vr-library/finding-common-ground): Finding Common Ground: PTR's two-part VR title on discrimination in a customer-facing workplace, built with an Australian bank from a real incident. - [Lift VR: leaders in the lift](https://peopletechrevolution.com/xr/ptr-vr-library/lift-vr): Lift VR: PTR's leadership title built with Kinspace. Step into a lift with someone who needs something difficult from you and answer in your own voice. - [Mind Shift VR: bias at work](https://peopletechrevolution.com/xr/ptr-vr-library/mind-shift): Mind Shift VR: PTR's interactive workplace scenarios on microaggressions, bias, inclusive hiring and team inclusion, with a facilitated group debrief. - [Speak to Me Normally in VR](https://peopletechrevolution.com/xr/ptr-vr-library/speak-to-me-normally): Speak to Me Normally: PTR's VR title that puts you inside social anxiety at work, designed from lived experience and run with a facilitated debrief.