---
title: "Rapid custom builds on a short, published timeline"
description: "One need from one organisation becomes a working, purpose-built experience on a short published timeline. The steps, and what happens at each of them."
canonical: https://peopletechrevolution.com/fast-builds/rapid-custom-builds
---

<!-- Machine-readable copy of https://peopletechrevolution.com/fast-builds/rapid-custom-builds. The HTML at that URL is the
     canonical document; this file is the same words without the markup. -->

[Fast Builds](https://peopletechrevolution.com/fast-builds)

# Rapid custom builds

One organisation's need becomes a purpose-built experience on a short, published timeline. Rapid Custom Builds is the umbrella for PTR's Web, Mobile, Games, AI and XR work.

A digital human, part face, part wireframe.

## From a clear brief to a working build

Rapid prototypes from two business days. Full builds up to eight working weeks. Each build starts with one organisation's problem and ends with something its people can use.

You see working builds in sprints, not a single reveal at the end.

[The Fast Builds process](https://peopletechrevolution.com/fast-builds)

## What you bring, what you get

A rapid build works best when the problem is clear enough to test in visible sprints. The rest is PTR's job.

The hands behind every build, drawn in wireframe.

### You bring the problem, the people and the constraints

The brief names who the build is for, what they must be able to do, and what would count as proof. It also names what cannot change: the devices in the room, the systems it has to talk to, the date it is needed by.

PTR brings the studio: a pair on the build, a working version early, and a review with the people who will use it before anything is polished.

Rehearsing the demo before the client sees it.

Showing the build on a tablet.

A builder hands the tablet to reviewers.

### Brief, Build, Test, Refine, Ship

Steps a client can see, each with something to open at the end of it.

Polishing an interaction between headset and monitor.

### Sprints, not a reveal

Brief defines the problem, the outcome and the constraints. Build turns the idea into something people can use. Test puts it in front of the people who matter. Refine changes what the test showed. Ship deploys it and keeps evolving it.

A fast build trades some scope for speed, so it suits a well-defined problem.

When the brief is still being worked out, or the build has to integrate closely with existing systems and content, a longer engagement with more co-design is the better fit.

> "It's kind of like being in a big prototyping sandpit. We're also really lucky that the extended reality (XR) community in Australia is so advanced and supportive."

Leonie Sanderson
Co-founder, People Tech Revolution, on building from Australia. [Startup Spotlight, Aerospace Xelerated, 2023](https://medium.com/aeroxelerated/spotlight-people-tech-revolution-62d11e4ae535)

## What a rapid build can be

The same steps produce a browser page, a phone app, a game, an AI experience or a headset scene. These are the shapes they take.

A web layout, laid out as glass panels.

An AI conversation on a floating panel.

A demo build, its controls on a console.

Testing a game loop with coloured blocks.

Discovery, seen from inside the build.

Testers rearrange a modular scenario.

### The practice underneath the timeline

The stages describe how PTR works on every project; the build steps above are the timeline a rapid-build client sees.

The build deployed to every desktop station.

### Discovery, co-design, prototyping, testing, support

Discovery and consultation establish the goals and the right technology. Co-design workshops shape the experience with the client's team. Prototyping and development build the environments, characters and features.

Testing and deployment prepare it for its platforms, with analytics and support included. Ongoing support lets it evolve after launch.

The full detail of each stage is on [our approach](https://peopletechrevolution.com/about/approach).

## Prototyping with the headset in view

When the build is a physical thing, or a scene around one, the first prototype is a model a person can walk around before anything is manufactured.

A designer pinches beside a smooth prototype shell.

A maker gestures above a plain timber joint.

A clinician holds a plain device model.

A wheelchair user pinches above an accessible bench.

A designer pinches beside fabric on a stand.

An engineer checks a drone shell.

### Characters, rigs and the build that keeps going

A digital human starts as a wireframe, and a shipped build keeps changing as its owner learns what people do with it.

The figure, before it is dressed.

### From wireframe to a person in the room

Characters in a PTR build are made in stages: a rigged figure first, then the face, the clothes and the voice, each checked with the client before the next layer goes on.

That order is what keeps a rapid build rapid: a character can be tested for pace and posture long before it looks finished.

A builder adjusts an untextured figure.

A gardener tries a module in the greenhouse.

The build keeps growing after launch.

### A build has to reach the person it is for

More shapes that pace, before a build is finished: a floating brief handed over, and one person's presence reflected back to them.

Handing a brief across, panel to panel.

Two people, one build, the same reflection.

## Where to go next

The capabilities a rapid build draws on, and the process page behind all of them.

[Web experiences. Open from a link, on any phone or laptop.](https://peopletechrevolution.com/fast-builds/web-experiences)[Games and interactive experiences. Choices, feedback and progress, in the browser or the headset.](https://peopletechrevolution.com/fast-builds/games-interactive)[Custom AI experiences. A build around one organisation's own knowledge and workflow.](https://peopletechrevolution.com/ai/custom-ai-experiences)

Have a brief that needs a fast, working prototype?

[Open the contact form](https://peopletechrevolution.com/fast-builds/rapid-custom-builds#contact)
Ask our CEO Simon Lowe’s Digital Twin a question

Related PTR work

- [Fast Builds overview](https://peopletechrevolution.com/fast-builds)
- [Mobile experiences](https://peopletechrevolution.com/fast-builds/mobile-experiences)
- [Immersive training and roleplay](https://peopletechrevolution.com/training/vr-training-and-roleplay)
- [Our approach](https://peopletechrevolution.com/about/approach)
