---
title: "Games and interactive experiences that people act on"
description: "Challenges, choices, feedback and progress turn a subject into something a person can act on: PTR's games, interactive builds and live Labs demos."
canonical: https://peopletechrevolution.com/fast-builds/games-interactive
---

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     canonical document; this file is the same words without the markup. -->

[Fast Builds](https://peopletechrevolution.com/fast-builds)

# Games and interactive experiences

Challenges, choices, feedback and progress turn a subject into something a person can act on, instead of a page they read or a video they sit through.

A progress ring fills with each choice.

## Make a choice, see what it does

The mechanic is simple to state and hard to do well: a person decides, the world responds, and they decide again. PTR builds that loop for training, [brand activations](https://peopletechrevolution.com/fast-builds/event-experiences-activations) and learning, in the browser, on a phone or in a headset.

Games follow the same Fast Builds timeline as everything else: [rapid prototypes](https://peopletechrevolution.com/fast-builds/rapid-custom-builds) from two business days, full builds up to eight working weeks.

[How Fast Builds run](https://peopletechrevolution.com/fast-builds)

## What you bring, what you get

You bring a subject people struggle to stay with. PTR brings the building blocks that make them act on it.

A player stands between two exits, deciding.

### A subject, turned into something people act on

Scoring or progress, branching choices with visible consequences, timed challenges, and simple competitive or cooperative mechanics: these are the blocks, and the brief decides which ones the subject needs.

What comes back is a working game your people can play in the first sprint, then a finished build with the mechanics tuned to how they actually played it.

### The building blocks

A token on a track, a character crossing obstacles, a line of dialogue chosen from tiles: three of the mechanics, tested in the studio.

Two players move a token along tracks.

Two testers watch a character cross obstacles.

Two people choose speech tiles beside a display.

Leaning into the run, obstacles ahead.

### You can see it working before anything is measured

Someone who is playing leans in, takes the option they are not sure about, and asks to go again. That happens in a room in the first sprint, well before a number can say it.

It reads the other way just as clearly. The moment people stop leaning in is the moment worth rebuilding, and that is what the tuning round is for.

## Play in the browser, nothing to install

PTR's interactive builds are live on Labs Demos. Open them on a phone or laptop.

[The Pissing Game. A browser arcade game: the camera tracks your hands, you aim and fire without touching the mouse, and the video never leaves your device.](https://labs.peopletechrevolution.com/play/the-pissing-game)[Scope Creep Sprint. A photo of you becomes a 3D character who runs a whole workday, timed to a song, entirely on your own device.](https://labs.peopletechrevolution.com/create)[Immersive Learning Wall. Stand back and move: full-body pose tracking lets your hands push, gather and burst the ideas on the wall.](https://labs.peopletechrevolution.com/play/immersive-learning-wall)

### Meet the runner

The studio's own character, drawn as a chibi Simon, cup in hand. Standing, then two frames of the run cycle that carry a character across a screen.

Standing, cup in hand.

The first running stride.

The second stride: two frames make the run.

> "Many of us have likely found ourselves gazing out of a window during a training session, questioning the relevance of what we are learning. Traditional training methods can sometimes feel disconnected from real-life applications, leading to disengagement and a lack of tangible outcomes."

Simon Lowe
CEO, People Tech Revolution. [Let's be prepared, Global Best Practice Group, August 2024](https://globalbestpracticegroup.com/vr/)

## Carked It!: a card game about dying

Play as a way into the conversation people avoid most. A tabletop game from The Ageing Revolution, the first business Simon Lowe and Leonie Sanderson founded.

The box and its three decks.

### A 2024 Australian Good Design Award

Carked It! is a tabletop game about death and dying. It won a [2024 Australian Good Design Award for Social Impact](https://good-design.org/projects/carked-it-a-card-game-about-life-death-and-beyond/), and it uses play to get a table of people talking about the one subject nobody wants to open.

It is not a Fast Build; it is the founders' earlier work, and the reason PTR treats a game as a serious way to teach. [The full story of Carked It!](https://peopletechrevolution.com/fast-builds/games/carked-it)

Three decks, one hard conversation.

A designer tries a packaging fold.

A maker checks a recycled panel.

## Cook It: a VR kitchen for New York classrooms

Client work rather than a Fast Build: a gamified VR cooking simulation PTR built with FoodStream Network to make food and nutrition education hands-on.

Shaping a jug in a white kitchen.

### The classroom becomes a kitchen

Students prepare meals and explore the science and stories behind their food instead of sitting through a lecture. In FoodStream Network's own evaluation of one classroom sample, [9 of 12](https://peopletechrevolution.com/uploads/docs/people-tech-revolution-cook-it-food-education-case-study.pdf) students actively chose to take part.

[Download the Cook It! case study PDF](https://peopletechrevolution.com/uploads/docs/people-tech-revolution-cook-it-food-education-case-study.pdf)

The full account is in the [Cook It case study](https://peopletechrevolution.com/work/case-studies/cook-it-food-education).

## Multiplayer, and the engineering behind it

When more than one person plays, every screen has to agree on what just happened. That is a build problem PTR solves in the studio before it reaches a room.

Four test stations around a shared cooperative arena.

Two engineers inspect removable shapes and wall lights.

Two players control a suspended shape together.

## Play on the phone, out in the world

The same mechanics on a phone, layered over a park, a laneway or a workshop, so the place itself becomes the board.

A phone shows coloured shapes among timber tools.

Colour forms hidden in a coastal park.

Colour orbs chase through golden parkland.

Colour sparks hide among the blossom.

Translucent blocks stack in a laneway.

Colour rings ripple across rainy puddles.

### Higher ground

More outdoor boards: a hill with kites, and a maze through steel sculptures.

Colour kites rise above a coastal hill.

Colour trails through steel sculptures.

### Brief, Build, Test, Refine, Ship

A working game to play at the end of every step.

A potter tests a shaping gesture.

### Sprints, not a reveal

Brief defines what the game has to teach and who plays it. Build turns the mechanic into something playable. Test puts it in front of the people who matter. Refine tunes what they showed you. Ship deploys it and keeps improving it.

The five steps in detail are on the [Fast Builds](https://peopletechrevolution.com/fast-builds) page.

## Rhythm and timing, not just movement

A game does not have to be physical to be interactive: a keyboard, a cue and a beat to hit are enough.

Playing a keyboard to a visual cue.

## Where to go next

Games sit beside events, case studies and AI practice partners in PTR's work.

[Event experiences and activations. A game built for a stand, a launch or a festival floor.](https://peopletechrevolution.com/fast-builds/event-experiences-activations)[Cook It case study. The VR kitchen, the classrooms and what FoodStream measured.](https://peopletechrevolution.com/work/case-studies/cook-it-food-education)[AI roleplay and practice. A conversation, rehearsed with a practice partner on a laptop or phone.](https://peopletechrevolution.com/ai/ai-roleplay-practice)

Have an idea for a game or interactive piece?

[Open the contact form](https://peopletechrevolution.com/fast-builds/games-interactive#contact)
Ask our CEO Simon Lowe’s Digital Twin a question

## Sources

The award and the evaluation named above, with where to read them.

### [Carked It!: a card game about life, death and beyond](https://good-design.org/projects/carked-it-a-card-game-about-life-death-and-beyond/)

Good Design Australia, 2024 Australian Good Design Awards

The award record for the game, credited to The Ageing Revolution.

### [Interactive Learning Tools: Food Education Case Study](https://peopletechrevolution.com/uploads/docs/people-tech-revolution-cook-it-food-education-case-study.pdf)

FoodStream Network, 2025

The classroom evaluation behind the 9 of 12 figure for Cook It.

Related PTR work

- [Fast Builds overview](https://peopletechrevolution.com/fast-builds)
- [Web experiences](https://peopletechrevolution.com/fast-builds/web-experiences)
- [Rapid custom builds](https://peopletechrevolution.com/fast-builds/rapid-custom-builds)
- [Labs Demos](https://labs.peopletechrevolution.com/)
