---
title: "360 experiences: video and skyboxes for browser or headset"
description: "PTR builds 360 video and skyboxes as finished products, viewed in a browser or a headset, each scene shaped around how people will look, move and learn."
canonical: https://peopletechrevolution.com/fast-builds/360-experiences
---

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     canonical document; this file is the same words without the markup. -->

[Fast Builds](https://peopletechrevolution.com/fast-builds)

# 360 experiences

A 360 scene puts a person inside a place. They turn their head and the room turns with them. PTR builds these as finished experiences for the browser and the headset.

First scene: a ferry deck on open water.

## Stand in the room before it exists

A ward, a workshop, a lobby, a garden: a 360 scene is the fastest way to put someone in a place they have never been, on the device they already have or in a headset.

Each scene is built through the same five Fast Builds steps as everything else PTR makes: Brief, Build, Test, Refine, Ship. Rapid prototypes from two business days, full builds up to eight working weeks.

[How Fast Builds run](https://peopletechrevolution.com/fast-builds)

## What you bring, what you get

You bring the place and what people need to do in it. You get a scene that opens in a browser, drops into a headset, and grows into a training build when you are ready.

Levelling the camera before capturing the room.

### A real room, or a built one

A scene can be captured on site with a 360 camera, or built as a skybox when the room does not exist yet or cannot be filmed.

Both open the same way and both can carry the next layer: a model in the room, a choice, a person to speak to.

The scenes below are skyboxes: whole rooms and places ready to walk into. Press View in 360 on any of them to look around.

## Rooms where hard conversations happen

Wards, a surgery, a lobby: the places PTR's training scenarios are set, ready as scenes.

A hospital room, for practising a handover. View in 360

A hospital bay, for the family update. View in 360

An operating theatre, for the pre-operative brief. View in 360

A children's ward, for talking with a parent. View in 360

A plain office, for a first meeting. View in 360

A building lobby, for the front-desk moment. View in 360

### Places of work

A machine shop, a phone shop, a studio: the rooms where a service conversation or a safety check gets rehearsed.

A machine shop floor, for a toolbox talk. View in 360

A phone shop counter, for a customer complaint. View in 360

A studio, for a review with a client. View in 360

An open office, for a one-to-one. View in 360

A car interior, for a driver check-in. View in 360

A bar, for a conversation after hours. View in 360

### Outdoors and open space

Streets, gardens and open ground, for wayfinding, orientation and the walk that starts a scenario.

A city waterfront, for finding an appointment. View in 360

A graffiti-covered shelter, for an outreach visit. View in 360

A museum hall, for a guided tour. View in 360

A garden pond, for opening a session. View in 360

A roof garden, for a break between scenes. View in 360

A symmetrical garden. A formal garden, for orientation. View in 360

> "This is especially beneficial in remote or rural areas where access to high-speed internet may be limited. With just a VR headset and power, users can engage in training that is as comprehensive and immersive as any online program."

Simon Lowe
CEO, People Tech Revolution, on VR training that runs offline. [The Cusp of a Revolution, Global Best Practice Group, October 2024](https://globalbestpracticegroup.com/airevolution/)

## Look around

Choose an environment, then start the viewer. Drag or swipe across the scene to look around; nothing is fetched until you press start.

Start viewer

Close

## The whole sphere, unwrapped

A 360 scene is stored as one wide strip that the viewer wraps around you. These are the strips themselves. Press play to watch one turn; nothing loads until you do.

The ward, edge to edge. Play the strip View in 360

The second bay, unwrapped. Play the strip View in 360

The theatre as one strip. Play the strip View in 360

The plain room, all four walls. Play the strip View in 360

The lobby, floor to ceiling. Play the strip View in 360

The shop, counter to door. Play the strip View in 360

### Work, unwrapped

The same strips for the working rooms: the seam on each edge is where the viewer joins the sphere.

The machine shop, wall to wall. Play the strip View in 360

The studio as one strip. Play the strip View in 360

The office, unwrapped. Play the strip View in 360

The car interior, every window. Play the strip View in 360

The bar, unwrapped. Play the strip View in 360

The street, both ends at once. Play the strip View in 360

### Open ground, unwrapped

Sky at the top, ground at the bottom, and the horizon running the length of the strip.

The ferry deck, water on every side. Play the strip View in 360

The museum hall as one strip. Play the strip View in 360

The pond, all the way round. Play the strip View in 360

The roof garden, unwrapped. Play the strip View in 360

The formal garden, end to end. Play the strip View in 360

## How a 360 scene gets made

Capture, stitch, level, then check the seams with the people who will stand in it.

Editors align the overlap between lenses.

Levelling the horizon so the room stays still.

Recording a person walking through the set.

Storm light over red earth.

### The scene is the start, not the product

A finished 360 scene is a place. The training happens when something is added to it: a marker to find, a colleague to talk to, a decision to make.

Those layers are built through the same five steps, so a scene can ship on its own and grow later.

The environments on the [virtual reality](https://peopletechrevolution.com/xr/virtual-reality) page show what a scene becomes when a scenario is set inside it.

### Where 360 fits in training

A tour before the first day, a route through a clinic, a bench in a workshop: three places a scene does the orientation a handbook cannot.

Touring the classroom before the first lesson.

A clinic corridor, walked before the first shift.

A designer checks a playground model.

A maker tests a mechanism at the bench.

### From a scene to a working build

When a 360 scene needs to do more than be looked at, it becomes a Fast Build: a model placed in the room, a mechanism to try, a character to meet. The scene you already have is the first sprint.

That is why PTR builds the scene and the experience with the same team and the same timeline.

## Where to go next

The pages that take a scene further: the process behind every build, the VR work that fills a scene with a scenario, and the mobile route.

[Fast Builds. Brief, Build, Test, Refine, Ship, and what you get at each step.](https://peopletechrevolution.com/fast-builds)[Virtual reality. Role-play, perspective and procedure, set inside rooms like these.](https://peopletechrevolution.com/xr/virtual-reality)[Mobile experiences. A scene on the phone, in the room it is for.](https://peopletechrevolution.com/fast-builds/mobile-experiences)

Have a space that needs a 360 experience?

[Open the contact form](https://peopletechrevolution.com/fast-builds/360-experiences#contact)
Ask our CEO Simon Lowe’s Digital Twin a question

Related PTR work

- [Fast Builds overview](https://peopletechrevolution.com/fast-builds)
- [Web experiences](https://peopletechrevolution.com/fast-builds/web-experiences)
- [Immersive training and roleplay](https://peopletechrevolution.com/training/vr-training-and-roleplay)
- [What is XR?](https://peopletechrevolution.com/learn/xr/what-is-xr)
